Skill system

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: Skill system

Post by Azarael » Wed 19 Feb , 2014 7:06 pm

Some of us, myself included, will always play for K:D, regardless of the presence of the skill system.

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Butcher
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Re: Skill system

Post by Butcher » Wed 19 Feb , 2014 7:12 pm

Azarael wrote:Some of us, myself included, will always play for K:D, regardless of the presence of the skill system.
Some of us don't :)...
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Skill system

Post by iRobot » Wed 19 Feb , 2014 7:29 pm

Azarael wrote:Some of us, myself included, will always play for K:D, regardless of the presence of the skill system.
such selfless, very teamplay, so valiant, hero for people, key to city, wow

iZumo
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Re: Skill system

Post by iZumo » Thu 20 Feb , 2014 1:20 am

Actually I'd try putting the skill system back on next week. I'm quite doubtful that given it exists for more than a year there would be a population drop all of sudden right now.

If anything caused that, I'd bet it's going to be one of the recent changes.

Michie
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Re: Skill system

Post by Michie » Thu 20 Feb , 2014 2:06 am

Izumo_CZ wrote:Actually I'd try putting the skill system back on next week. I'm quite doubtful that given it exists for more than a year there would be a population drop all of sudden right now.

If anything caused that, I'd bet it's going to be one of the recent changes.
Theres a old saying for engineers. Back to the Drawing Boards LOL .Lets think here what went wrong ? When did it start ? What When Who Where Why ? Pretty simple .=

reload
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Re: Skill system

Post by reload » Sat 15 Mar , 2014 3:55 am

Izumo do you collect any other information besides kills, deaths, and thaws?

Like kills with each weapon, amount of kills aimed/unaimed, killstreaks used/donated?

iZumo
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Re: Skill system

Post by iZumo » Sat 15 Mar , 2014 4:26 am

We collect everything. Chat messages, your movement in map, when you shoot your weapon, how you move, when you aim, when you fire from hip, how much your .ini files changes, records of your microphone when you are playing if you have one ... all kinds of imformation you can imagine
trollface

reload
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Re: Skill system

Post by reload » Sat 15 Mar , 2014 4:38 am

That's creepy :shock:

Any chance of making more bw statistics public?

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Butcher
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Re: Skill system

Post by Butcher » Mon 17 Mar , 2014 5:36 pm

reload wrote:That's creepy :shock:

Any chance of making more bw statistics public?
The trollface means he is trolling reload... He cannot possibly record those info else the skill system will be flawless... and you would need a huge logging system.
Actually the [Actuator] Weapon (aimed) (Headshot) (hip) (spam) [victim] phrase could be logged to obtain valuable statistic info about weapons and balance, but unfortunately is not done.
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Skill system

Post by iRobot » Mon 17 Mar , 2014 5:58 pm

Just need to simplify the code.

Code: Select all

if ('Player'='Butcher')
  {
  'SkillValue' = 3.5;
  } 
else
  {
  'SkillValue' = 7.0;
  } 
Should work fine ;B

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