mnnn, I've never seen you playing robot, what'S your nick?iRobot wrote:I joined today and was back to level 1. Did something get reset?
I was like 20% away from level 213, maan :/
Bug Report Topic / Invasion Discussion
- Butcher
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Re: Bug Report Topic / Invasion Discussion
"An BW match is a test of your skill against your opponents' luck." 

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Re: Bug Report Topic / Invasion Discussion
About a week ago
Once wave 3 or 4, i can accees my other weapons, nor see them.
My weapon bar is empty.
Can't use my translocator anymore.
If i walk over a weapon, you can't access anymore of ... , but i can see them
Once wave 3 or 4, i can accees my other weapons, nor see them.
My weapon bar is empty.
Can't use my translocator anymore.
If i walk over a weapon, you can't access anymore of ... , but i can see them

- Aberiu
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Re: Bug Report Topic / Invasion Discussion
If you deploy a weapon you cannot pass through totem walls and friendly monsters any more. Costs you a life sometimes.
And the auto-replacement of the word "res" was a really bad idea.
And the auto-replacement of the word "res" was a really bad idea.
- Satin
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Re: Bug Report Topic / Invasion Discussion
Aberiu: the totem wall is a bug, it's actually supposed to be solid walls all the time so shhhhhhhhhhhhhhh.
The other thing, well that's Aza Humour, you'll get used to it
The other thing, well that's Aza Humour, you'll get used to it

- Azarael
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Re: Bug Report Topic / Invasion Discussion
I have nothing to do with Sentinel except when it concerns the balancer aspect.
- Satin
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Re: Bug Report Topic / Invasion Discussion
Invasion is crashing a lot today, partway through games, someone please take a look at the logs?
- Satin
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Re: Bug Report Topic / Invasion Discussion
This is happening many many many times on this map
Map fault? I never normally crash.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3503 MHz with 1023MB RAM
Video: NVIDIA GeForce GTX 780 (3523)
CreateCubeTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- DM-AMDK-OldHaven-INV.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Map fault? I never normally crash.
- Azarael
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Re: Bug Report Topic / Invasion Discussion
I'd suggest that to be a map fault.
Analysis of the 11 May logs was inconclusive: infinite recursion crash on ChangeName was implicated a few times, but the real problem is in another area.
Analysis of the 11 May logs was inconclusive: infinite recursion crash on ChangeName was implicated a few times, but the real problem is in another area.
- Satin
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Re: Bug Report Topic / Invasion Discussion
Still getting odd crashes
How can I run out of memory, I have 32 GB. I'm not sure why UT thinks I'm on a Pentium Pro, it's an i7, my C drive is a 480 GB SSD too, so it's all a bit confusing, I'm not running UT in any compat mode either, just straight Win 8.1 64bit, any ideas/advice ?OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3503 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 780 (3523)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
- Azarael
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Re: Bug Report Topic / Invasion Discussion
PentiumPro-class
Doesn't mean anything. This is an old game so it generalises based on known processors at that time. That's why -class is appended.
Doesn't mean anything. This is an old game so it generalises based on known processors at that time. That's why -class is appended.
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