Thanks for the feedback!
- LoadingScreen will be fixed
To Obj1:
- About the / / / part, I had it similar to the original one before but changed it due to two reasons: 1. Benders often get stuck on the edged and block the way for other benders coming from behind. 2. I Wanted to increase the difficulity from objectice to objective and since that one is the first objective it should be just a warm up. But thats just my opinion. I can make it a little bit more challenging maybe, will see.
- Gotta check for that collision. I never thought about ramming into those pipes and always did a 180° turn instead, so it never occured to me

Tahnks for telling me.
To Obj2:
- Yea you already mentioned that "hoping it works online" earlier. It worked offline perfectly, so yea. Gotta see what I can do about it.
To Additional thoughts:
- Haha, never tried that, gotta try it out next time myself.
- Actually, there arent many BVs. The first Garage is actually covered so you cant drop down, its only open on top, will change that. Other than that there are only 3 more relevant BVs. Two of them hinder players from jumping onto the track of Obj3 and the other one stops benders from jumping right to obj3 cause even though I added a fence its still possible with perfect timing. The rest is covered with IonCannonKillVolumes.
- I dont think Ill make an AS version of this. Tbh I dont think that an AS map has to look good and a Race map has to look shitty. Usually it does, thats true, but I wanted to create a good looking Race map.
@iRobot you wont hit any invisible walls with a redeemer. All "invisible walls" in the map just block Pawns(Players) and Hellbenders but neither Redeemers nor any other weapons.
Art in a frame is like an eagle in a birdcage.