
The original map looks like a result of 10 minutes.
Calypto wrote:Invasion favors simple, open maps.
This was something that really stuck with me when I tested it in-game—the map was quite white. One extremely cool effect you could add is a Sunlight actor to the skybox. If placed correctly, it will shine through the windows and light the interior much as it would in real life; it would set your map apart from the rest. See the examples below. Other than that, the meshes and their textures are pretty cool. I'll put it on the server.proof wrote:just make sure you dont color your level just by textures too much already. Most of the color in a map has to come from lighting.
Last time I checked the sunlight was there.Calypto wrote:This was something that really stuck with me when I tested it in-game—the map was quite white. One extremely cool effect you could add is a Sunlight actor to the skybox.
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