Bug Report Topic / Invasion Discussion
- Satin
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Re: Bug Report Topic / Invasion Discussion
I'm not convinced that Acid is balanced, it does seem to be the weapon of choice people use when they're invulnerable and they seem to stay invulnerable indefinately, which I thought was not supposed to happen.
I dislike too, the players who up until level 15 score like 1k or so, then *miraculously* during the boss round their score goes up to like 21k... Technically it's tactics I guess, but it does suck a bit, when you get people like me who slog through each round, only to see some player bounce around in the boss round killing things with 1, 2, 3 shots. It gets a bit galling.
I dislike too, the players who up until level 15 score like 1k or so, then *miraculously* during the boss round their score goes up to like 21k... Technically it's tactics I guess, but it does suck a bit, when you get people like me who slog through each round, only to see some player bounce around in the boss round killing things with 1, 2, 3 shots. It gets a bit galling.
- Aberiu
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Re: Bug Report Topic / Invasion Discussion
It's not necessarily acid, acid is just the most useful weapon. But you can do pretty much the same with LS14 or FS or XK2 or whatever you want. Any weapon with fast reloading and sights works fine:

What is unbalanced is the enchantment system, which makes vorpal and rage so overpowered that there's no point in using any other enchantments. The best tactic is always to spend 5-7 rounds enchanting your weapons and camping adrenaline while newbies are fighting monsters, so you could later join the boss rush with vorpal.

What is unbalanced is the enchantment system, which makes vorpal and rage so overpowered that there's no point in using any other enchantments. The best tactic is always to spend 5-7 rounds enchanting your weapons and camping adrenaline while newbies are fighting monsters, so you could later join the boss rush with vorpal.
- Satin
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Re: Bug Report Topic / Invasion Discussion
Yes I agree with this part

I'll happily admit to enhancing weapons up to getting something worth having, but by round 4 onwards i'm back to it.
From memory, I think I've only had Vorpal/Rage about 5 times in the last few months, and that's despite trying very hard a few times. It really doesn't come (for me anyway) very often at all
Wonder what the Admits think.
Though I don't know what can be done about itThe best tactic is always to spend 5-7 rounds enchanting your weapons and camping adrenaline while newbies are fighting monsters, so you could later join the boss rush with vorpal.

I'll happily admit to enhancing weapons up to getting something worth having, but by round 4 onwards i'm back to it.
From memory, I think I've only had Vorpal/Rage about 5 times in the last few months, and that's despite trying very hard a few times. It really doesn't come (for me anyway) very often at all
Wonder what the Admits think.
- Aberiu
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Re: Bug Report Topic / Invasion Discussion
If there's a huge adrenaline spot on a map you can get vorpal in 10-15 minutes just by standing there and hitting the artifact key.
Last 4 games I've been playing I got vorpal in 3 of them. And I'm not even talking about energy which is super easy to get even if there's no adrenaline at all, and once you have energy you can use it to enchant another weapon with vorpal.
Last 4 games I've been playing I got vorpal in 3 of them. And I'm not even talking about energy which is super easy to get even if there's no adrenaline at all, and once you have energy you can use it to enchant another weapon with vorpal.
- Satin
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Re: Bug Report Topic / Invasion Discussion
ok I'm not entirely sure what energy is?
The adren issue is actually easily fixed (although it'll be unpopular) lets just remove any super adrenaline from any map that has it...
If you want adren, you can always have Aden surge or the other one that accumulates it over time, that'll stop these guys from sitting out 7 rounds + then cleaning up on the boss round.
Aza/Caly is thee any reason why the super adren can't be removed from the maps?
The adren issue is actually easily fixed (although it'll be unpopular) lets just remove any super adrenaline from any map that has it...
If you want adren, you can always have Aden surge or the other one that accumulates it over time, that'll stop these guys from sitting out 7 rounds + then cleaning up on the boss round.
Aza/Caly is thee any reason why the super adren can't be removed from the maps?
- iRobot
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Re: Bug Report Topic / Invasion Discussion
It seems like adrenaline as a whole is the root of most problems on there. It seems to be too abundant.
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Re: Bug Report Topic / Invasion Discussion
well problem is simple Vorpal enchant in default is only for Bio, Shock, LG and Sniper if i remember, all those weps cant dont fire xxx bullets so theres not that big chance for Vorpal efect. You can in RPG file allow any weapon to have any enchant so you can have Vorpal Mini or Link but those weps were not supposed to be Vorpal. Also i dont know what settings have Vorpal here, default is 1% chance to instantkill and +10% dmg per lvl. I would probably recommend reduce dmg bonus on magic weps in general.
- Azarael
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Re: Bug Report Topic / Invasion Discussion
The addition of the super adrenaline to almost every map pisses me off as well. It makes the server simply too easy.
- Calypto
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Re: Bug Report Topic / Invasion Discussion
Best thing to do right now would be to make Vorpal only available on pistols.
- iRobot
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Re: Bug Report Topic / Invasion Discussion
What if Vorpal didn't work on "big monsters"?
Bosses are immune to one hit kill mechanics in other games.
Bosses are immune to one hit kill mechanics in other games.
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