Bug Report Topic / Invasion Discussion

Discuss the BW-Invasion server here.
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Calypso's changes:

rock
5
28%
/care
4
22%
suck
9
50%
 
Total votes: 18

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Aberiu
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Re: Bug Report Topic / Invasion Discussion

Post by Aberiu » Fri 29 Aug , 2014 2:48 pm

Jester wrote:
  1. Harder monster (some of the actual monsters are just too easy.. Wonder why pupae etc.. (hard monsters) have been removed.)
  2. Anti camp or something else to prevent idlers & "olol izi safe point np4me" (I know, some players got some difficulty to kill simple monsters but..)
The problem is, camping and difficulty are closely connected. When I first tried Invasion I didn't know how to play, so I was just running around shooting monsters and I was able to survive the first 2 or 3 waves. But when skaarj queen and lords show up if you don't hide or unable to sustain invulnerability the entire wave you are dead.
Some waves are absolutely ridiculous. Skaarj hunters, the wave full of different lords (I believe it's also the heaviest in terms of performance due to the amount of projectiles in the air).

So if you remove the hiding places or add "anti camp" you should make the monsters weaker as well.

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Azarael
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Re: Bug Report Topic / Invasion Discussion

Post by Azarael » Fri 29 Aug , 2014 2:56 pm

Aberiu wrote:Skaarj hunters
Perfect example of shitty difficulty settings. Monsters that simply oneshot you are not interesting.

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Aberiu
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Re: Bug Report Topic / Invasion Discussion

Post by Aberiu » Fri 29 Aug , 2014 2:58 pm

The flies are fun though.

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Satin
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Re: Bug Report Topic / Invasion Discussion

Post by Satin » Fri 05 Sep , 2014 9:12 am

Since the totem wall update, the totems now don't align to anything when two totems are linked, you just see one end of the wall leading nowhere (not attached to a totem)
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Satin
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Re: Bug Report Topic / Invasion Discussion

Post by Satin » Mon 08 Sep , 2014 11:44 pm

The 60 secs anti idle is not kicking in, any ideas ?
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iRobot
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Re: Bug Report Topic / Invasion Discussion

Post by iRobot » Tue 09 Sep , 2014 11:24 am

Will no longer receive Adrenaline if in god mode (invulnerable)
Set phasers to rustle

Jester
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Re: Bug Report Topic / Invasion Discussion

Post by Jester » Tue 09 Sep , 2014 12:31 pm

Will no longer receive Adrenaline if in god mode (invulnerable)
TitanRPG is hardcoded to normalize massive adrenaline gains (any single amount of Adrenaline received above 30 will be set to 30). It doesn't totally stop Mega Adrenaline idiocy but it's a start.
Inc rage tears. troll2

Btw, you can still receive adrenaline from kill while you're invulne.. (ok

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Azarael
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Re: Bug Report Topic / Invasion Discussion

Post by Azarael » Tue 09 Sep , 2014 12:59 pm

Ballistic's PlayerController could be in use...

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Re: Bug Report Topic / Invasion Discussion

Post by taries » Tue 09 Sep , 2014 2:25 pm

Hmm not sure if its possible to global set the Mega Adrenaline respawn time to like 5 minutes? Think it would be better solution. From what i've seen on other servers, globe of invul is set to block adren gain from energy leech while activated, Globe of Invul is replaced with Protection globe (gives 66%dmg reduce on default) or the adren cost of globe while active is exponential, so then longer is activated then more adren it costs per second.

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Re: Bug Report Topic / Invasion Discussion

Post by Jester » Tue 09 Sep , 2014 11:44 pm

Can we have a random wave who'll bring old monsters (like pupae,..) ? Not necessary random old boss (even if it'll be cool IMO).

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