Can I make an Invasion map?
- Azarael
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Re: Can I make an Invasion map?
May be relevant to network play only.
- Aberiu
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Re: Can I make an Invasion map?
Oh, by the way, how do you align multiple actors with icons (such as light) in UEd? I know that it's possible to type-in their positions manually, but it takes time so I usually just ctrl+w and move them with mouse, it's not very accurate.
- Azarael
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Re: Can I make an Invasion map?
I'm unaware of any method to do that.
- proof
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Re: Can I make an Invasion map?
I do the same with ctrl+w since there is no other way imo. The best way to dublicate lights is to select the mesh first then the light actors and dublicate it. If you select a light actor before you select the mesh and dublicate them you will end up off the grid usually.
Art in a frame is like an eagle in a birdcage.
- Calypto
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Re: Can I make an Invasion map?
Actor properties → movement → location, that's the only method I know.
- Aberiu
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Re: Can I make an Invasion map?
I just found an array tool in the tools menu. Seems to work like the one in 3ds max.
- Satin
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Re: Can I make an Invasion map?
The weapons lockers seem to give you everything pretty much. If I go to all 3, when I'm done I have got every weapon there is. Is this intended? 3 lockers is too much, 2 would be better.
- Aberiu
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Re: Can I make an Invasion map?
I can remove the third locker if you insist. I just didn't change it from how it was in the original map, but I like that you can get the weapon you need pretty quick. Usually you have to wait for the right respawn. My only concern is pistols and melee, if that's the stock assault rifle being replaced with pistols in BW then I'll probably remove it from the lockers.
- Aberiu
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Re: Can I make an Invasion map?
So if I want to make some area inaccessible with translocator I just add a limitation volume and set bLimitTransDisc to true, right?
- proof
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