Myself and Elfy tested this out this morning and found a few aspects that needed to be fixed.
- I've changed the checkpoints around a bit to stop accidental misses, mainly through corner cutting (the beginning of objective 4 for example).
- The raptors and redeemer have been repositioned from the spawn roof to the LLS tower.
- We noticed a few weeks ago that the bridges occasionally (two times so far) do not move after an objective has been disabled. This has now been fixed (I just connected the new objectives to the old switches and didn't bother checking ... the switches were set to reset upon encroachment ...).
- Loading screen added (thanks Elfy for creating it
