- Starts full in gametypes which have a limited respawn
BallisticPro Changelogs
- Azarael
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Re: BallisticPro Changelogs
NFUD Combat Wrench
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
- Jakob and Abaddon are fullbright
- July is half bright
- Laser damage down to 8 from 11
- Laser damage stacks as the XOXO's altfire does
- Azarael
- UT2004 Administrator
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Re: BallisticPro Changelogs
Heavy Anti-Materièl Rifle
- Deals 80 damage to self if hipfired in the air, or 50 damage if hipfired otherwise.
- Increased effective range.
- Increased DPS output.
- Fixed random recoil.
- Loses more damage at range on Automatic mode.
- Warhead fuel increased to 8 seconds' worth from 6.
- Slightly increased warhead speed and manoeuverability.
- Should no longer lock up when resupplying after 60 seconds.
- Rocket accelerates from a slow start.
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
- Abaddon users automatically switch to a new version with brighter textures contributed by Aberiu
- Removed from sidearm slot (shouldn't be there)
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
R9 Ranger Rifle
- Fixed a bug causing weapons to lock if you raised them into sights during the melee striking animation
- Grenade effects now display regardless of the user's detail level settings (fix for invisible chaff abuse)
- Doubled recoil
- Increased effect of randomness at low recoil levels
- Automatically use sight view.
R9 Ranger Rifle
- Added freeze rounds and laser shots.
- Will not inflict slow on a melee strike.
- Significantly increased effect of randomness when stock is not engaged
- Significantly increased effect of randomness at low recoil levels
- Slightly increased DPS
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
- Ammo tracking is back with different coding.
- Fixed a bug causing refreshed killstreaks not to gain any ammo.
- The command "CallSuddenDeath", if used during the overtime of a round where you are playing alone against five or more enemies, will kick the game into Team ArenaMaster, preventing all thawing and proximity healing for both sides.
- Zoom handling is now logarithmic. Each new level of zoom doubles the previous one, such that 2x becomes 4x, 4x becomes 8x, etc.
- Multiplied the time period over which the enemy's weapon will be displaced and unusable by 2.5x. This gives an average disable time of 1.5 seconds when hit by a melee strike. A reminder that sidearms remain minimally displaced and melee weapons are not displaced at all.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
- Removed certain detail optimisations until I figure out how I want to handle them
- Doubled the number of zoom stages
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
Freon
AK-490 Battle Rifle
LK-05 Advanced Carbine
E-23 ViPeR
All Scopes
- Roll switch is compatible with the Weapon UI
- Increased bottom-end range damage
AK-490 Battle Rifle
- Reverted previous DPS buff - deviance change remains
LK-05 Advanced Carbine
- Tweaked recoil pattern
- Increased base damage from 24 to 25
E-23 ViPeR
- Multi Pulse is inaccurate from the hip
All Scopes
- HUD transparency is disabled while a scope is up
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
XRS-10 Machine Pistol
- Settings for suppressor match other weapons
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
XRS-10 Machine Pistol, XK2 Submachinegun
M290 Shotgun
Conqueror MGL
Heavy Anti-Materièl Rifle
All Other Suppressors
RX22A Flamethrower
LK-05 Advanced Carbine
LS-14 Carbine
MK781 Shotgun
Bulldog Assault Cannon
Le Big XOXO
- Lesser damage reduction and recoil reduction when suppressed
- Much lesser noise output when suppressed
M290 Shotgun
- Reserve ammo up to 18 from 6
Conqueror MGL
- Reserve ammo up to 12 from 6
Heavy Anti-Materièl Rifle
- Reserve ammo down to 5 from 8
All Other Suppressors
- Minimum long-range damage is identical to the value in the unsuppressed state
RX22A Flamethrower
- Damage up to 24 from 18
- Ammo capacity up to 100 from 75
- Reserve ammo up to 100 from 75
LK-05 Advanced Carbine
- Adjusted vertical recoil pattern
LS-14 Carbine
- Rockets inflict less damage in a smaller radius when not striking directly
- Rockets travel significantly faster
- Rocket damage radius up to 384 from 192
MK781 Shotgun
- Much more accurate when suppressed
- Reduced damage loss over range
Bulldog Assault Cannon
- Fixed a bug causing the FRAG-12 not to appear to explode
- Arming delay up to 0.15s from 0.1s
- FRAG-12s deal lesser damage in a smaller radius when not striking directly
- Damage radius up to 512 from 256
Le Big XOXO
- Bomb mode has quadratic falloff instead of linear falloff
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