Post
by Earl_Vencar.:LLS:. » Sat 07 Feb , 2015 5:33 pm
Finally finished updating the map and ironing out the glitches. Started with the AS version of this and wasn't aware that a DM version already existed, but it turned out to be the same anyway minus the objectives. Basically just completed general re-texturing and re-lighting; and, added various meshes (and lots of vegetation) to provide cover etc. Also added an extra 2 levels to the map, connected by a system of jump pads and teleports; also wanted to add a short tunnel section but, as the original floor is a terrain, I couldn't be bothered to mess around sorting this out.
Only thing I'm not too happy about is the texture used for the glass windows. I couldn't find a decent, opaque texture for the glass besides this blue one in the UCGeneric package - if anyone has a better suggestion for the glass, I would be more than happy to change the glass.

“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”