First Objective Set

Simple door destruction, followed by a hold objective opening the interior outpost door. Defenders get two turrets and anti-vehicle weaponry. Attackers have access to a Hellbender and two Scorpions.
Second Objective Set

Another door destruction, followed by a hold objective opening the second garage door. Next objective blocked. There's an optional objective in place to open the roof area. Defenders have two turrets, whilsts defenders have access to a Hellbender.
Third Objective Set

Simple use objective, opening up a new spawn. Bridge is a chokepoint, but pedestrian access is provided via jump pads below the bridge.
Fourth Objective Set


A hold objective outside the factory opens the exterior door, and new spawn areas. Hellbender disappears at this point. A second hold objective opens the second garage door, and then a powercore objective is enabled. The door is trigger opened, so requires teamwork. An optional objective is available via the garage to open up the roof - the roof contains a further optional objective which destroys three of the final sentinels. However, the first optional objective is locked after the powercore is picked up for the first time - this locks out the sentinel destruction. Take the powercore to the large garage to unlock a new spawn.
The final objective is a simple 'deliver the hellbender' scenario, ala Poseidon. Defenders have access to sentinels, three of which can be destroyed via the optional objective.