Signs for RaceMaps
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Signs for RaceMaps
Hey,
anybody good with making the ingame signs? On certain maps (two at the moment: HellbenderRace[darknight] and HellbenderRace3) there is a part where you have to make a jump with the bender to pass; so I think it would be a good if there was a sign to "jump at the end". Could anybody make one?
anybody good with making the ingame signs? On certain maps (two at the moment: HellbenderRace[darknight] and HellbenderRace3) there is a part where you have to make a jump with the bender to pass; so I think it would be a good if there was a sign to "jump at the end". Could anybody make one?
- Raven
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Re: Signs for RaceMaps
You could use it on the ramp Information pads that's what you have to make.
There are so many characters because I do not know which one soolte take it;)
But in principle it is not difficult, you have to just make an image as a texture and then make a SM out of it.
Unfortunately I have no Hellbender image, or I could even create a traffic sign with a Hellvender where hint at him that you have to jump, which is at the beginning of the ramp. And at the point where you have to jump, you could then put a sign where it says "JUMP".
But as I said, me Buld missing from a Hellbender.
EDIT:
I once tinkered a little, maybe one of them is in question (this could be combined with a block and make a tidy label):
There are so many characters because I do not know which one soolte take it;)
But in principle it is not difficult, you have to just make an image as a texture and then make a SM out of it.
Unfortunately I have no Hellbender image, or I could even create a traffic sign with a Hellvender where hint at him that you have to jump, which is at the beginning of the ramp. And at the point where you have to jump, you could then put a sign where it says "JUMP".
But as I said, me Buld missing from a Hellbender.
EDIT:
I once tinkered a little, maybe one of them is in question (this could be combined with a block and make a tidy label):
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Re: Signs for RaceMaps
Ah thanks. The first two are good
EDIT:
Testing them in HellbenderRace3 -> the readibility isn't best; but it's enough.
EDIT:
Testing them in HellbenderRace3 -> the readibility isn't best; but it's enough.
- Azarael
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Re: Signs for RaceMaps
Make sure you use LODSET_Interface.
- Raven
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Re: Signs for RaceMaps
I created the 2 signs as StaticMeshes. The signs do not have a pole, so that you can also attach to walls. Maybe they are a bit too big that you can indeed decrease but the editor;) If you rather want to have smaller signs without manually in the map to zoom out, let me know.
Here is the Link: http://upload-it.ch/upload/Hellbenderjump.rar
Here is the Link: http://upload-it.ch/upload/Hellbenderjump.rar
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Re: Signs for RaceMaps
I currently used it as a sheet only (w/o collision).
- Raven
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Re: Signs for RaceMaps
Would you rather have it as a texture? Could I give you, I Ahbe also here ^ ^
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Re: Signs for RaceMaps
No I've already done that and added signs to HellbenderRace3.
- smalltown
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Re: Signs for RaceMaps
Since i am new, i am asking how to play these racemaps offline (practice) if it can be done or else forget it!
I have approximately all the racemaps. I do not have that problem with assault maps.
I have approximately all the racemaps. I do not have that problem with assault maps.
EMP-Sounds like an Izumo clan---team-spec*socio
"t" -DEATHSPIRIT{O-o}
blOb > bitchspirit
"WHO CARES" -{GBD}THEXalex
"t" -DEATHSPIRIT{O-o}
blOb > bitchspirit
"WHO CARES" -{GBD}THEXalex
- bOnO
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Re: Signs for RaceMaps
Hellgate: Look here: http://ut2004.thenicam.ch/phpBB3/viewto ... ?f=6&t=850
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
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