
BallisticPro Changelogs
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Re: BallisticPro changelogs.
Yeah baby ! 

- Azarael
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Re: BallisticPro changelogs.
Coming up
All pistols
Reworked as hipfire-strong, quick-moving when aimed weapons, but have lower DPS output than standard weapons.
All SMGs
Tweaked ranges.
Peacemaker Multiple Rocket Launcher
Fire interval up to 0.175s
Altfire interval up to 0.14s
Rocket damage up to 35 from 30
Rocket radius (pri) up to 128 from 96
Rocket speed (pri) is now 5000-7000
Rocket radius (sec) up to 96 from 64
Rocket speed (sec) is now 2500-4000
Rocket inaccuracy (sec) down to 128 from 256
Move speed penalty down from 15% to 10%
Riot Shield
New resistance formula. Applies vehicle armor type to the player, then divides damage by 2. Any damage which is reduced to 10 or less is blocked outright.
Don't use a shield to defend against missiles, bombs, grenades, the Bulldog, the Railgun and any other weapon which does high vehicle damage. Plasma weapons are fairly strong too.
A49 Skrith Blaster
Increased DPS output.
Now has the headshot damage penalty.
All turrets
Drivers are unaffected by knockback effects. Mainly to stop X83 gunners being knocked out of their turret repeatedly by enemy snipers.
A73 Skrith Rifle
Damage down from 29 to 28
Fire rate up to 0.1 from 0.11
R9 Ranger Rifle
Now deals 70 damage and has a fire interval of 0.375s
Bulldog Assault Cannon
Fires slightly more quickly
M353 Machinegun
No longer slows movement
M925 Machinegun
Slows movement by 10% instead of 20%
All pistols
Reworked as hipfire-strong, quick-moving when aimed weapons, but have lower DPS output than standard weapons.
All SMGs
Tweaked ranges.
Peacemaker Multiple Rocket Launcher
Fire interval up to 0.175s
Altfire interval up to 0.14s
Rocket damage up to 35 from 30
Rocket radius (pri) up to 128 from 96
Rocket speed (pri) is now 5000-7000
Rocket radius (sec) up to 96 from 64
Rocket speed (sec) is now 2500-4000
Rocket inaccuracy (sec) down to 128 from 256
Move speed penalty down from 15% to 10%
Riot Shield
New resistance formula. Applies vehicle armor type to the player, then divides damage by 2. Any damage which is reduced to 10 or less is blocked outright.
Don't use a shield to defend against missiles, bombs, grenades, the Bulldog, the Railgun and any other weapon which does high vehicle damage. Plasma weapons are fairly strong too.
A49 Skrith Blaster
Increased DPS output.
Now has the headshot damage penalty.
All turrets
Drivers are unaffected by knockback effects. Mainly to stop X83 gunners being knocked out of their turret repeatedly by enemy snipers.
A73 Skrith Rifle
Damage down from 29 to 28
Fire rate up to 0.1 from 0.11
R9 Ranger Rifle
Now deals 70 damage and has a fire interval of 0.375s
Bulldog Assault Cannon
Fires slightly more quickly
M353 Machinegun
No longer slows movement
M925 Machinegun
Slows movement by 10% instead of 20%
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Above update is live.
- Calypto
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Re: BallisticPro changelogs.
*facepalm*Azarael wrote:Coming up
A49 Skrith Blaster
Increased DPS output.
Now has the headshot damage penalty.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Non-Freon gametypes
Now start with 75 shield
All weapons
Recoil takes twice as long to decline
Wilson 41
Fixed oneshot bug
M46A1 Combat Rifle
Increased recoil to statistically correct regions (150 -> 180, increase of 20%, also affects M46 RDS)
Has hipfire penalty to match SRS-900
Increased raise time a bit
M46 mines no longer trigger on crouching players unless Sprint is activated
R9 Ranger Rifle
Tweaked recoil to be more friendly
SRS-900, SRS-600
Increased recoil (150 to 180)
M353 Machinegun
Increased recoil
XMV-850 Minigun
Increased recoil
Is more accurate
M925 Machinegun
Decreased recoil
PeaceMaker
Rocket damage radius quartered
Rocket fire rate increased
Rocket damage rate reduced
Has recoil (This makes absolutely no sense because it's clearly a recoilless weapon from the design, but what the hell)
A73 Skrith Rifle
Improved projectile speed from 7000 to 8000
Reduced fire rate from 0.1 to 0.11
A49 Skrith Blaster
Improved projectile speed from 2500-4000 to 4000-5000
A500 Reptile
Altfire now costs 5 ammo or whatever's left in the mag, number of acid spots spawned is proportional to ammo used
Acid spots radius up to 80 from 70
Acid spot damage up to 16 from 12
Acid spots last 5 seconds, down from 8
M290 Shotgun
Should begin with both barrels loaded
Various buffs which should contribute to making it a valid choice
Riot Shield
Increased damage reduction
Weapons with bonus Anti-Vehicle damage no longer have it against the Riot Shield
SAR-12
Reduced the massive crouch benefit and recoil bonuses given for putting a SAR-12 into stock mode
Things to do
- Implement Kelly's updated A49 and LS14 code
- Edit M353 mesh to remove blocky sights and add fire anims
- Put in XM84's projectile mesh
- Look at DS / Nova performance
- Add recoil for pistols from hip.
Now start with 75 shield
All weapons
Recoil takes twice as long to decline
Wilson 41
Fixed oneshot bug
M46A1 Combat Rifle
Increased recoil to statistically correct regions (150 -> 180, increase of 20%, also affects M46 RDS)
Has hipfire penalty to match SRS-900
Increased raise time a bit
M46 mines no longer trigger on crouching players unless Sprint is activated
R9 Ranger Rifle
Tweaked recoil to be more friendly
SRS-900, SRS-600
Increased recoil (150 to 180)
M353 Machinegun
Increased recoil
XMV-850 Minigun
Increased recoil
Is more accurate
M925 Machinegun
Decreased recoil
PeaceMaker
Rocket damage radius quartered
Rocket fire rate increased
Rocket damage rate reduced
Has recoil (This makes absolutely no sense because it's clearly a recoilless weapon from the design, but what the hell)
A73 Skrith Rifle
Improved projectile speed from 7000 to 8000
Reduced fire rate from 0.1 to 0.11
A49 Skrith Blaster
Improved projectile speed from 2500-4000 to 4000-5000
A500 Reptile
Altfire now costs 5 ammo or whatever's left in the mag, number of acid spots spawned is proportional to ammo used
Acid spots radius up to 80 from 70
Acid spot damage up to 16 from 12
Acid spots last 5 seconds, down from 8
M290 Shotgun
Should begin with both barrels loaded
Various buffs which should contribute to making it a valid choice
Riot Shield
Increased damage reduction
Weapons with bonus Anti-Vehicle damage no longer have it against the Riot Shield
SAR-12
Reduced the massive crouch benefit and recoil bonuses given for putting a SAR-12 into stock mode
Things to do
- Implement Kelly's updated A49 and LS14 code
- Edit M353 mesh to remove blocky sights and add fire anims
- Put in XM84's projectile mesh
- Look at DS / Nova performance
- Add recoil for pistols from hip.
- Calypto
- Posts: 1879
- Joined: Tue 27 Dec , 2011 6:24 am
- Location: New York State
- Contact:
Re: BallisticPro changelogs.
Looks like gizmo and tiadoro will be needing new guns
- Mecha
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Re: BallisticPro changelogs.
M46 mines no longer trigger on crouching players unless Sprint is activated
Excellent. I have waited for this too long, more tactical gameplay posssible. At least for me.
A500 Reptile: Altfire now costs 5 ammo or whatever's left in the mag, number of acid spots spawned is proportional to ammo used
Will reduce FPS lagging for me because some players tend to scoop out all their ammo just to hinder an enemy. That's good!
These 2 things are like miracles which are about to begin.
Excellent. I have waited for this too long, more tactical gameplay posssible. At least for me.
A500 Reptile: Altfire now costs 5 ammo or whatever's left in the mag, number of acid spots spawned is proportional to ammo used
Will reduce FPS lagging for me because some players tend to scoop out all their ammo just to hinder an enemy. That's good!
These 2 things are like miracles which are about to begin.
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select
I did it. Can you?
I did it. Can you?
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
M46 is currently broken atm: takes too long for recoil to decline and the M46 Red Dot Sight doesn't work at all.
Fix will be later, in the meantime take the time to acquaint yourselves with some other guns. LS-14 should work as a stopgap.
Fix will be later, in the meantime take the time to acquaint yourselves with some other guns. LS-14 should work as a stopgap.
- Calypto
- Posts: 1879
- Joined: Tue 27 Dec , 2011 6:24 am
- Location: New York State
- Contact:
Re: BallisticPro changelogs.
M290 needs more firepower, and m763 needs WAYYYYYYYYYYYYYYYYYYYYY^100 less.
- Azarael
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- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
M46
Restored M46 recoil decline delay / time
M46 RDS should work again
LS-14
Faster raise
Slightly less recoil
Restored M46 recoil decline delay / time
M46 RDS should work again
LS-14
Faster raise
Slightly less recoil
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