BallisticPro Changelogs
- Azarael
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Re: BallisticPro changelogs.
A500 Reptile
A lot of people are going to like this one.
Modified the behaviour of the A500 acid globs. Rather than damaging players every Timer interval, they check with the Acid Control to see whether the player has taken damage from this particular acid bomb, and if they have, if the last time they were damaged was within the Timer interval (i.e. another glob is attempting to damage them). If so, no damage is applied.
In short, you will take a set amount of damage every Timer interval when standing in A500 pools regardless of the number of globs you are touching.
Bulldog Assault Cannon
Fire interval increased to 0.8 from 0.5
A lot of people are going to like this one.
Modified the behaviour of the A500 acid globs. Rather than damaging players every Timer interval, they check with the Acid Control to see whether the player has taken damage from this particular acid bomb, and if they have, if the last time they were damaged was within the Timer interval (i.e. another glob is attempting to damage them). If so, no damage is applied.
In short, you will take a set amount of damage every Timer interval when standing in A500 pools regardless of the number of globs you are touching.
Bulldog Assault Cannon
Fire interval increased to 0.8 from 0.5
- Azarael
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Re: BallisticPro changelogs.
The above will be delayed while I look into why BallisticGrenades are calling Explode twice.
- Azarael
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Re: BallisticPro changelogs.
And it turns out that the A500's alt fire spawns TWO blobs at once. WHAT
- iRobot
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Re: BallisticPro changelogs.
Time to find a new OP weapon, I'm looking at youuuuuuuuuuu R9 Ranger Rifle
- Calypto
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Re: BallisticPro changelogs.
Try M50 or M763, as well as A500
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Re: BallisticPro changelogs.
I've the feeling the R9 Ranger Rifle isn't shooting all shots
I'm shooting at a plain wall and no puff-smoke(= no shot?) most of the shots
and the alt fire aim is swapping until u fire once
I'm shooting at a plain wall and no puff-smoke(= no shot?) most of the shots
and the alt fire aim is swapping until u fire once
- Azarael
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Re: BallisticPro changelogs.
Next patch fixes the alt fire issue.
As for the fire problems, a recording would be useful.
As for the fire problems, a recording would be useful.
- giZmo
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Re: BallisticPro changelogs.
Never had that missing shot but i have two other issues for myself which happen sometimes and only with the R9.
The first blocks the weapon completly. Means no firing or ironsight....i have to switch to another weapon to make it work again.
The second shows my crosshair outside the red dot in ironsight even when standing still and without firing.
Can someone confirm this ?
The first blocks the weapon completly. Means no firing or ironsight....i have to switch to another weapon to make it work again.
The second shows my crosshair outside the red dot in ironsight even when standing still and without firing.
Can someone confirm this ?
"We never truly know how to appreciate something until we have lost it forever."
- iRobot
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Re: BallisticPro changelogs.
Having exactly this.giZmo wrote:Never had that missing shot but i have two other issues for myself which happen sometimes and only with the R9.
The first blocks the weapon completly. Means no firing or ironsight....i have to switch to another weapon to make it work again.
The second shows my crosshair outside the red dot in ironsight even when standing still and without firing.
Can someone confirm this ?
Actually rereading...
Never noticed the crosshair issue, but always having the firing bug where it cant shoot.
- giZmo
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Re: BallisticPro changelogs.
"We never truly know how to appreciate something until we have lost it forever."
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