All correct. About mods. That are the modifications like RedOrchestra for example.Azarael wrote:Actually that isn't true. Epic Games' EULA specifies that mods may not be sold or otherwise used for commercial benefit, may only work with the original copy of the game, must not be libelous or otherwise defamatory and must not violate the copyright of others (f.ex using assets from other games). IP rights still apply - the creator of the intellectual property (in this case, the derivative work) owns the rights to that work, just as Socio and I own the copyrights to our own levels. Whether we can enforce those copyrights, or whether it would be financially feasible to do so, is another matter.
We are talking about mutators, that are permited to be used for free in any matter with a note of original author of the mutator or its code part.
In your example, you and Socio have your rights to prove that you actually made that levels. If somebody will want to use some elements of them he whould be allowed to do that legally by just noting in map inner comments that that part was taken from another author map. And you can not sell or do any other financial operations with_mutators_at_all and with_mods_without_EpicGames_participation.
Exactly, but only if you are talking about mods. Mutators can not be licensed at all, they all belong to EpicGames and you have only your authority rights that means you can require (or not to require) from anybody who uses/copies/edits it to note you.ZedsDead wrote:I am fully aware of the EULA and the fact that nothing made in Unreal Editor may be copyrighted without a license from Epic Games.
Note: there is no mods at LDG's AS/RACE server. That all are just mutators.