Standard weapon balance
- Azarael
- UT2004 Administrator
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Re: Standard weapon balance
Minigun
Now follows the UT99 model: "Twice as fast, but half as accurate". Primary fire damage increased to 12 per shot, fire rate is now 10 rounds per second. Altfire damage reduced to 14, fire rate is now 5 rounds per second, spread slightly increased to deal with sniper mini issue.
Assault Rifle
Now has an 80% damage penalty against vehicles with primary fire.
Pulse Carbine
Increased speed of Pulse projectile by 10%.
Speed increases by 750 instead of 350 for every linked player.
Now follows the UT99 model: "Twice as fast, but half as accurate". Primary fire damage increased to 12 per shot, fire rate is now 10 rounds per second. Altfire damage reduced to 14, fire rate is now 5 rounds per second, spread slightly increased to deal with sniper mini issue.
Assault Rifle
Now has an 80% damage penalty against vehicles with primary fire.
Pulse Carbine
Increased speed of Pulse projectile by 10%.
Speed increases by 750 instead of 350 for every linked player.
- iRobot
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Re: Standard weapon balance
Yeh..thats gonna be lethal at close range, I like!Now follows the UT99 model: "Twice as fast, but half as accurate". Primary fire damage increased to 12 per shot, fire rate is now 10 rounds per second
- Azarael
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Re: Standard weapon balance
It's actually the exact same DPS as now, but it fires more slowly with higher damage per bullet.
- iRobot
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Re: Standard weapon balance
Well I dunno, 120dps seems a lot when its so easy to hit, unless it's going to spread easier than lurpak.
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Re: Standard weapon balance
This assault rifle is bollocks. It only puts "minigun spam" to the game (firing the weapon where its randomness is dominant over aim) and doesn't reduce damage over distance, like the rebalanced Mini. Also 225 ammo / 900 ammo max secures spam usage.
- Azarael
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Re: Standard weapon balance
Will mirror with Minigun and set ammo to 200/250max.
- iRobot
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Re: Standard weapon balance
Why not keep the ammunition high, but implement some kind of reload so its not just endless firing for 3 minutes.
It is an assault rifle, afterall
It is an assault rifle, afterall

- Takeo
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- iRobot
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Re: Standard weapon balance
I guess that would work too, and be less clunky.
- Azarael
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Re: Standard weapon balance
I don't want to add too many complications, BW-style, to the stock weapons. Range attenuation is risky as it is (it's invisible functionality to the players without DamagePopup on) but it's a better solution for the Mini and AR than having wide spread.
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