New NitroVehicles

Discuss the Race / Assault server here.
Post Reply
User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: New NitroVehicles

Post by iRobot » Mon 20 Feb , 2012 8:40 pm

Wheres my no knockback from TB on allied vehicles?????????????!!

Foiled again

Thanks for the update :-)

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: New NitroVehicles

Post by iZumo » Mon 20 Feb , 2012 8:56 pm

Added.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: New NitroVehicles

Post by iRobot » Mon 20 Feb , 2012 10:54 pm

Excellent.

Thank the maker.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: New NitroVehicles

Post by iRobot » Mon 20 Feb , 2012 11:08 pm

Can you make the vehicles work with a wheel or an analogue pad, to allow smooth turning, instead of the boolean turning we have currently :p

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: New NitroVehicles

Post by iZumo » Tue 21 Feb , 2012 12:25 am

It's not a boolean ;) (-1.0 - 1.0)

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: New NitroVehicles

Post by iRobot » Tue 21 Feb , 2012 12:29 am

I couldnt think of the word.

Its turning, or not turning, there is no inbetween, can this be improved?

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: New NitroVehicles

Post by iZumo » Tue 21 Feb , 2012 12:46 am

Ok I can't write it properly: <-1.0;1.0>
So yeah it will work.

User avatar
blOb
V.I.P. Member
Posts: 79
Joined: Thu 16 Jun , 2011 5:38 pm
Location: UK
Contact:

Re: New NitroVehicles

Post by blOb » Tue 21 Feb , 2012 8:27 pm

iRobot wrote:Can you make the vehicles work with a wheel or an analogue pad, to allow smooth turning, instead of the boolean turning we have currently :p
I had this thought a few days back, would indeed be cool if you could control vehicles with something like an xbox360 controller.

Izumo, when I'm raising and want to get round a narrow right-angled turn (or U-turn) quickly I use the handbrake, however, sometimes my car doesn't spin the required 90 degrees - instead it spins about 45 and stops. Would it be possible to allow the car to continue spinning round whilst holding down gas + handbrake + direction? (effectively allowing cars to do continuous donuts).

User avatar
darkelf
Disappeared Administrator
Posts: 949
Joined: Sun 15 Jan , 2012 12:34 pm
Contact:

Re: New NitroVehicles

Post by darkelf » Wed 22 Feb , 2012 2:33 pm

I just wish you could turn off and on the lights in vehicles. Yes I know it has no purpose other then I would just love to flash my lights at people.

Could be stealthy in some maps..
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

User avatar
PALADIN
Banned
Posts: 127
Joined: Wed 07 Sep , 2011 8:24 pm

Re: New NitroVehicles

Post by PALADIN » Thu 23 Feb , 2012 8:38 am

blOb, you need to tweak your bender settings in NitroVehicles tab of Esc window.

Edit: dont ask me what actual settings do you need, I tweaked my for passing turns at highspeed drift.
bOnO: Calypto, and you plan to correct all the phrases of everybody? We are not all English pros you know...
PALADIN: Aza, please continue correcting my phrases, thank you for that teaching.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests