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onrust
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by onrust » Sat 03 Apr , 2010 3:26 pm
If you have a question (with building maps) and you need a 'quick' answer I suggest you ask it here.
(well it's more me asking you guys answering but w/e

)
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onrust
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by onrust » Sat 03 Apr , 2010 3:28 pm
So when I want to play a my own built level (first small room:p) in ed, as soon as ut starts and I view my level my screen kinda freezes. It's prob cause of my sucky comp or maybe something else?
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Azarael
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by Azarael » Sat 03 Apr , 2010 3:42 pm
Are you using "Play map!" from UnrealEd? Try launching the main game.
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onrust
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by onrust » Sat 03 Apr , 2010 4:07 pm
If you launch the game can you find your map from the menu there?
and is there a way to grow the symbols in UeD. It's kinda annoying with the lightbulbs if you want to move them cause in a big room they're really small and in the mstring unreal tech they seem big (the light bulb symbol.
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Azarael
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by Azarael » Sat 03 Apr , 2010 5:04 pm
If your map has a proper extension, such as AS-, and all the packages for it exist (which they will if you have created the map), the map will show in ingame maplists.
To increase the size of important objects, go to their Properties and set the DrawScale up. I find the default size is acceptable, though.
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Cartoon
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by Cartoon » Sat 03 Apr , 2010 5:09 pm
What kinda map ya making PJ?

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Deathblade
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by Deathblade » Sat 03 Apr , 2010 5:13 pm
And dont forget to set the DefaultGameType to UT2k4Assault.ASGameInfo if you want an AS-map runs correctly !
I think i will write a tutorial for assault map !
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onrust
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by onrust » Sat 03 Apr , 2010 5:22 pm
k thx!
and just making the room that the book wants you to make :p
so not a real map, just some sort of hangar.
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onrust
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by onrust » Sat 03 Apr , 2010 6:10 pm
btw if I move my cubes after i substracted them, my textures seem to stay at the original place. Is that normal?
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Deathblade
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by Deathblade » Sat 03 Apr , 2010 6:24 pm
Rebuilt geometry

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