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Re: im banned

Posted: Wed 30 Jan , 2013 7:55 pm
by iZumo
Umm, releasing the gun for a few secs, running around and then getting back to the gun? Easy. Besides all the kills by deployed guns fulfill a) as you said it, because of the damage reduction and the more firepower compensate that you're static and thus you get much more for less skill.

Re: im banned

Posted: Wed 30 Jan , 2013 8:00 pm
by Azarael
If you try to game the anticamp by doing that, you offer a window of opportunity to the enemy. In practice it's always a free kill to get behind a deployed player in any case.

Re: im banned

Posted: Wed 30 Jan , 2013 8:12 pm
by iZumo
Nah, he's (the deployed player) faster than you.

Re: im banned

Posted: Wed 30 Jan , 2013 8:39 pm
by iRobot
Azarael wrote:If you try to game the anticamp by doing that, you offer a window of opportunity to the enemy. In practice it's always a free kill to get behind a deployed player in any case.
I'm basing it on your argument of mines being unfair and bannable on ladders, in the scenario there is no other way around.

Deploying at a chokepoint with no other access, by your example, is easy and the reward does not match the skill. You can not get behind a deployed player if there is only one entry.

Re: im banned

Posted: Wed 30 Jan , 2013 11:04 pm
by Azarael
If a map contains a chokepoint with no other access, then you've voted a shitmap. Deploying on a ladder itself is already banned.