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Re: Race-HydroponicGarden

Posted: Tue 19 Nov , 2013 1:30 pm
by darkelf
Earl_Vencar.:LLS:. wrote: 7,000 subtracted surfaces!
Achievement unlocked: Why use one cube when you can use 7,000!

Re: Race-HydroponicGarden

Posted: Tue 19 Nov , 2013 2:16 pm
by Earl_Vencar.:LLS:.
My bad, it was 38 subtracted surfaces. Where did 7,000 come from?! Might be all surfaces (still a lot!).

Re: Race-HydroponicGarden

Posted: Tue 19 Nov , 2013 2:17 pm
by darkelf
It's still enough to make most people shake there head in shame.

Re: Race-HydroponicGarden

Posted: Thu 02 Jan , 2014 6:03 pm
by Earl_Vencar.:LLS:.
Version 2. (updated link in post below)

- The Ramp Of Death is gone and has been replaced by a more sedate 'Hellbender Friendly' drop - the jump section afterwards has also been replaced by a more straightforward track.
- Navigational arrows are now floor-based rather than floating.
- The red lasers defining blocking and xfalling volumes are gone.
- The vehicle garages are now sorted, so players can now actually view the garage doors whilst trying to open them ...

Re: Race-HydroponicGarden

Posted: Thu 02 Jan , 2014 6:17 pm
by iRobot
Minor annoyance on this map, the first 90° to the left with multiple choice roads can be skipped completely by doing a nitro jump diagonally and landing on the large flat platform.

Haven't encountered or discovered any major glitches yet however.

Re: Race-HydroponicGarden

Posted: Thu 02 Jan , 2014 6:35 pm
by Earl_Vencar.:LLS:.
Ah, glad you brought up glitches. I just double checked and found a major one around the new track section ... I've also fixed that minor annoyance, and tidied up the spawn areas a bit.

Updated link: https://www.mediafire.com/?5zabmg251lfm1oe

Re: Race-HydroponicGarden

Posted: Thu 02 Jan , 2014 6:35 pm
by bOnO
It's useful if you're trapped the other way though :D

Re: Race-HydroponicGarden

Posted: Tue 07 Jan , 2014 4:28 pm
by bOnO
I've had to remove the map right away because there is a big BSP error at last obj (dixit Azarael) making it impossible to complete; it's like you're walking on an invisible roof at the beginning of the final ramp.
I also don't understand why you removed the narrow road with the jump earlier in the track which was almost the highest difficulty of the map (because of benders having difficulties to pass?)... Now it's a bit too easy.
Also some arrows are going mad like pointing the ground or the wrong road (for last obj it points at the road blocked by the blue wall D= )

Re: Race-HydroponicGarden

Posted: Tue 07 Jan , 2014 4:36 pm
by iRobot
bOnO wrote:I've had to remove the map right away because there is a big BSP error at last obj (dixit Azarael) making it impossible to complete; it's like you're walking on an invisible roof at the beginning of the final ramp.
I also don't understand why you removed the narrow road with the jump earlier in the track which was almost the highest difficulty of the map (because of benders having difficulties to pass?)... Now it's a bit too easy.
Also some arrows are going mad like pointing the ground or the wrong road (for last obj it points at the road blocked by the blue wall D= )
I agree that getting benders down the ramp was challenging, but the issue was when people failed. The vehicle would become stuck on the side and block the ramp for everyone else, creating a chain reaction of failures.

Re: Race-HydroponicGarden

Posted: Tue 07 Jan , 2014 4:55 pm
by Earl_Vencar.:LLS:.
Ah, I'll run through the map and fix things up. This is what you get for rushing through things :(

The arrows should be ok, but there must be one or two that are no longer necessary. The ramp was deleted because: a). I had complaints that it was too narrow for Hellbenders to pass down effectively; and, b). as Robot points out once one fails, more often than not they became stuck within the BSP and blocked off the ramp for a few minutes. It was maybe a bit too challenging when you consider the rest of the map to be quite tame.