Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Wed 23 Jul , 2014 5:21 pm

We don't need wider hitboxes just because our ping is huge.

We need precognition.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 23 Jul , 2014 5:22 pm

That went over your head

4lone

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Wed 23 Jul , 2014 7:16 pm

Oh, right, fat american joke instead of high ping american joke. Clever.

On topic: Is there any reason the AK-490 didn't get the ballistic knife fire moved to the secondary fire key? Right now it's got:
Primary: Boolets.
Secondary: Bayonet if knife loaded, rifle butt if not loaded.
Melee: Rifle butt regardless of knife loaded status
Special Function: Shoot / Reload Ballistic Knife.

Was there a problem in getting the melee fire key to swap from bayonet to rifle butt or something?

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 23 Jul , 2014 7:17 pm

I just forgot to do it.

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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Wed 23 Jul , 2014 7:31 pm

Coach gun alt fire is also still melee, btw. Is that because switching to slug has its own animation?

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 23 Jul , 2014 7:52 pm

For now, yeah.

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CaptainXavious
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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Wed 23 Jul , 2014 8:27 pm

We're sort of at a loss for what to give the alt fire for coach gun.

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Wed 23 Jul , 2014 9:43 pm

Hm. I'd imagine you don't want to bother with a single barrel firemode, as frontloaded damage is pretty much always preferable with this kind of weapon and the reload is already plenty fast.

If you leave alternate ammunition like slugs or dragonsbreath as firemodes, that doesn't fill up secondary either. Could do something funky with combined loads, one barrel buckshot, the other slug / dragonsbreath / frag12 / Taser X12 / whatever else.

Just throwing out ideas, but you've probably been over all that.

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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Wed 23 Jul , 2014 9:52 pm

Combined load was an idea I sort of thought about. I have a single load animation. Might be an option.

If we ever bring the sawn-off into the game I can see that getting the exotic loads like the tazer, dragon's breath, etc. since it sort of has no real place at the moment, coach does the same thing while mrt6 does it arguably better for being a sidearm.

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Wed 23 Jul , 2014 10:05 pm

Yeah, that's pretty much what I was thinking. And the coach gun as-is feels a bit too traditional for anything too exotic anyways.

Edit: While I'm thinking about shotguns, the SKAS-21's crosshairs do not update to reflect tighter hip spread in manual mode.
Last edited by Rymosrac on Wed 23 Jul , 2014 10:20 pm, edited 1 time in total.

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