Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 12 Aug , 2014 10:58 pm

For those of you wondering how bugs like this make it to live, I do not test updates with minor changes on a local dedicated server, I test them in Instant Action. Certain bugs manifest only in network play. This is one of them.

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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Tue 12 Aug , 2014 11:01 pm

As the strategy seems last weeks to power up the weaker players, its just another fair option it consumes at least ammo. As i said i liked the dark star but serious there are many weaker players. they cant be that fast in dodging and sprinting. kinda sad but well u can still use melee its not disabled :)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 12 Aug , 2014 11:09 pm

This particular bug traces back to some code I removed. There's a hack in the weapon tick code right now which sets reload prevention, used for anim timing, off if the weapon isn't playing a fire animation at the present time. Fixing this properly such that that hack will no longer be required may be annoying, but necessary.

Got the cause. Checks for a certain ClientState which is never set on server.

The reason they complain about the DS is because it's dodge-or-die. If you get hit by it, you are dead, no questions asked - it slows and it leeches all of the damage it deals. Giving it an ammo cost at least forces the user to be more direct with the application and removes the backup plan of simply spamming Rapid Fire if melee contact is lost.

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Mecha
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Re: Ballistic Bro Changelogs Discussion

Post by Mecha » Sat 23 Aug , 2014 4:20 pm

Aza wrote:
  • Players in blue frozen status (% less than 13) are not affected by weapons which thaw frozen players.
Let's see who is the first person to complain about it.
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

I did it. Can you?

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Satin
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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Tue 26 Aug , 2014 7:09 pm

The HAMR has had the ammo capacity reduced?

I'm now seeing 8 + 5 rather than 10 + 5
Image

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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Wed 27 Aug , 2014 11:43 am

Why does Golden Pistol have only 15 ammo?

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 27 Aug , 2014 11:50 am

Because golden bullets are expensive =SS

To me it feels the design around KS weapons is that they are just a bonus, and not a replacement for your standard weapons. This is why the ammo is restrictive for a lot of them, and the reason they do not resupply on kills.

KS weapons can cause 'winners winning more' scenarios, so the ammo limits help prevent this, while still giving people an incentive to earn and use them.

This is my interpretation of the system anyway, Azarael may come up with something completely different.

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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Wed 27 Aug , 2014 12:10 pm

I can understand why LAW has 2 rockets, but Golden Pistol? It's like you can kill 2-3 guys with it if you don't miss too much and throw it away.

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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Wed 27 Aug , 2014 12:11 pm

cause i killed too much ppl with it on observatory some weeks ago. nerf was after it :)

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 27 Aug , 2014 12:29 pm

Killing 2-3 people is fine for a bonus weapon. That's a quarter of the other team single handedly.

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