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Re: Ballistic Bro Changelogs Discussion
Posted: Thu 11 Sep , 2014 3:35 pm
by iRobot
They say they are good members of society

Re: Ballistic Bro Changelogs Discussion
Posted: Fri 12 Sep , 2014 1:44 pm
by Skaldy
Izumo wrote:See? Glitcher nature, he lies about "no exploits", he wants to keep whoring them
Rule 99: Every Izumo and Robot forum post must contain at least one

.
Look, the "

" was because I'd like to see a reward for reporting exploits, so they can be fixed or disabled asap. There's no ulterior motive here - I want this server & mod to survive, and exploits are worse than bugs for reducing player count.
I see plenty of fixes in Bug Reports already - thanks guys.
Re: Ballistic Bro Changelogs Discussion
Posted: Fri 12 Sep , 2014 3:33 pm
by Azarael
I have no idea how to reward people for reporting bugs. It's been an issue for a number of other things as well, like planned tournaments. There's just nothing I can really give.
I'm open to ideas, though.
Re: Ballistic Bro Changelogs Discussion
Posted: Fri 12 Sep , 2014 3:34 pm
by iRobot
The ability to play without bugged weapons is reward enough.
Re: Ballistic Bro Changelogs Discussion
Posted: Fri 12 Sep , 2014 4:47 pm
by Rymosrac
The ability to get random offline updates from a guy who should generally be in bed when I'm asking for them is WAY more than sufficient reward.
Re: Ballistic Bro Changelogs Discussion
Posted: Fri 12 Sep , 2014 5:15 pm
by Jester
Why should we receive a reward btw ? Quite stupid IMO.
Re: Ballistic Bro Changelogs Discussion
Posted: Fri 12 Sep , 2014 5:46 pm
by Azarael
There is an incentive for certain unscrupulous people to abuse killer bugs, like the Wilson and R9 division by zero damage overflow bugs.
Re: Ballistic Bro Changelogs Discussion
Posted: Fri 12 Sep , 2014 6:04 pm
by iRobot
Imagine having several new people reach 8 skill at once, I can't spill my beans.
Re: Ballistic Bro Changelogs Discussion
Posted: Mon 15 Sep , 2014 9:01 pm
by Satin
Re the changes for the MAU target designator.
Some of the ammo types require really big min distances, that just are not available on most maps. Like 256m min distance. Perhaps consider scaling them down proportionately, so say 126 m distance, but also half the damage output. I use the thing on occasion but only on the ammo types that fit on a map.
Re: Ballistic Bro Changelogs Discussion
Posted: Mon 15 Sep , 2014 9:16 pm
by Rymosrac
If you made the big strikes smaller to fit on smaller maps, you'd just have more versions of functionally identical smaller strikes, and you'd have reduced the designators effectiveness on big maps. Downvote.