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Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 1:31 pm
by Azarael
First 3 are buffs....

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 2:03 pm
by iRobot
More shots required for same damage is not a buff.

don't even try to argue it

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 2:26 pm
by Azarael
Why don't you ask giZmo about what happened when the SRS briefly hit for 32 instead of 40? :)

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 2:30 pm
by iRobot
and what did happen?

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 2:35 pm
by Azarael
It became so much more effective that the change was reverted the next day.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 2:45 pm
by iRobot
Then your DPS calculations were off.

If something does 2 shots per second at 50, and another something does 5 shots per second at 20, the first is vastly superior.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 2:49 pm
by iZumo
The 2nd is more spammable and thus your miss rate is likely to be lower.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 2:53 pm
by Azarael
And the effect of recoil is more predictable. The new CX61 with the red dot and the 20 damage setup is pretty strong.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 3:08 pm
by iRobot
Izumo_CZ wrote:The 2nd is more spammable and thus your miss rate is likely to be lower.
that makes no sense

It's easier to hit two shots than five shots with a longer recoil period.

Do you even BW?

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 08 Mar , 2013 3:09 pm
by Azarael
There is a random element to recoil, and with a slower firing weapon you get massive displacements. It's easier to control gradual displacement than it is to control erratic displacement.