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Re: Ballistic Bro Changelogs Discussion
Posted: Wed 08 Oct , 2014 12:51 pm
by Ollievrthecool
Works Perfectly for me, Oska
Even if the MOP and the Wrench are mostly support weapons / Killstreaks, I don't use them
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 08 Oct , 2014 12:59 pm
by iRobot
Works for me too.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 08 Oct , 2014 1:03 pm
by Oska
Well, it does not for me. I scroll while pressing the change mode key and nothing happens. The only thing I get is the mode menu, whatever I press doesn't change anything.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 08 Oct , 2014 10:47 pm
by Earl_Vencar.:LLS:.
With the ammo tracking, I guess the principle is respawning with the same ammo / reserve ammo as when you die? Just clarifying, because twice on Highlander I was at least 200 ammo short with the Viper, and lost the XRS10 all together once, and not sure whether this is intentional, or some kind of bug.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 08 Oct , 2014 11:13 pm
by Azarael
Yes. The ammo spent from the mag is deducted from the reserve that is saved. Dying with a VPR at 1 ammo with 200 in reserve will grant 101 on next life.
That doesn't explain what you noticed, however.
Re: Ballistic Bro Changelogs Discussion
Posted: Thu 09 Oct , 2014 1:27 pm
by iRobot
The ammo change is too map dependant. You can die 5+ times in one round on highlander for example, whereas on a map like Goliath, one death usually means that round.
Re: Ballistic Bro Changelogs Discussion
Posted: Thu 09 Oct , 2014 2:14 pm
by Azarael
Excellent! Look at how sidearms suddenly come into the fray.
Re: Ballistic Bro Changelogs Discussion
Posted: Thu 09 Oct , 2014 2:57 pm
by iRobot
Ran out of ammo completely

Re: Ballistic Bro Changelogs Discussion
Posted: Thu 09 Oct , 2014 3:14 pm
by Azarael
Sidearms and melee weapons aren't tracked for ammo, how do you manage this?
Re: Ballistic Bro Changelogs Discussion
Posted: Thu 09 Oct , 2014 3:15 pm
by iZumo
Melee time then. I'm sure giZmo loves that
