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Re: Ballistic Bro Changelogs Discussion

Posted: Sat 06 Dec , 2014 2:13 pm
by Aberiu
ehihehih wrote:Closed the speech with you.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 06 Dec , 2014 2:15 pm
by ehihehih
Aberiu wrote:
ehihehih wrote:Closed the speech with you.

trollface trollface trollface ;'D'D ;'D'D ;'D'D

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 06 Dec , 2014 2:23 pm
by Aberiu
as a creator of weapons
Just to clarify this part by the way, because nobody seems to pay attention, the minigun was designed and modeled by Terg. I textured it and made the UV layout, animations were made by Blade or Xav (I'm not sure), and coding is usually Azarael's part so you're insulting a lot of people here.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 06 Dec , 2014 2:29 pm
by ehihehih
Aberiu wrote:
as a creator of weapons
Just to clarify this part by the way, because nobody seems to pay attention, the minigun was designed and modeled by Terg. I textured it and made the UV layout, animations were made by Blade or Xav (I'm not sure), and coding is usually Azarael's part so you're insulting a lot of people here.

I was talking about you, and I was speaking in general, not for this weapon. Azarael had already informed me of who created the Z250. Then connect the brain before writing nonsense

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 06 Dec , 2014 2:48 pm
by Azarael
ehi wrote:Then connect the brain before writing nonsense
;'D'D

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 06 Dec , 2014 6:24 pm
by CaptainXavious
I can't wait to hear people say how my dedicated medigun is OP. Going to be great!

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 06 Dec , 2014 6:38 pm
by CaptainXavious
Earl_Vencar.:LLS:. wrote:I'm just not finding this gametype particularly fun at the moment, and my threshold towards abandoning this format is lowering daily.
I have pushed for the new format for no vehicles ONS for this very reason. Freon doesn't work in this environment, players spend a good deal of the time not playing, people just don't get chances for many kills, and the difference between good players and lesser players is magnified greatly.

Azarael has been trying to fix the crashes for ONS-CP, but without getting a lot of play its not easy to test. We have no beta testing team to make sure things are actually in a perfect state before release.

Re: Ballistic Bro Changelogs Discussion

Posted: Sun 07 Dec , 2014 1:55 am
by Butcher
Aberiu wrote: Another reason why I'm skeptical about Butcher's, Earl's and Ehi's complaints is that none of them tried the weapon before posting their concerns. Butcher however tried it later on Deck-17 for a few rounds without much success and ended up switching to some shotgun and describing Z250 as "boring weapon".
Actually I had tried it in DM before, but because I can't move with it and in a map with 4 opponents a spam weapon is not a good choice, I got killed very often because of trying to use it and that's why I said was a boring weapon...
Anyway, to spam in close places is optimal... I said it was OP and of course this is what I could get out of it:
Azarael wrote:Butcher's opinions on balance are always wide of the mark.
... so leave it like that... it is perfectly balanced ;'D'D

Re: Ballistic Bro Changelogs Discussion

Posted: Sun 07 Dec , 2014 2:05 am
by iZumo
CaptainXavious wrote:I can't wait to hear people say how my dedicated medigun is OP. Going to be great!
It's like the feeling "people using muh gun" prevails over balanced weapons. This concept = facepalm

No suprise about all the rages.

Re: Ballistic Bro Changelogs Discussion

Posted: Sun 07 Dec , 2014 3:08 am
by Azarael
Izumo is trying more subtle bait. It's working, guys! :D