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Re: Ballistic Bro Changelogs Discussion
Posted: Tue 09 Dec , 2014 3:21 pm
by iZumo
I understand it needs time to iron it out. What I meant now is that the way that when you put new weapon to the game, it's subject to unintentional OP when finding use for that weapon. It would seem to me that the problematic area is the efficiency of plain spamming, rather than how than in the way the weapon is intended to be used.
Re: Ballistic Bro Changelogs Discussion
Posted: Tue 09 Dec , 2014 3:37 pm
by Azarael
Having used it personally, I believe that the fuss over it is highly exaggerated - and this was playing on Osiris. It's useless at both close and long range because of explosive self-damage and sight wobbling respectively, slows you down and has a long setup time. The M46 suited me better on the whole map. I would, however, select it in a case where noobs were trying to overload a tiny map so that they could spam (see: Campgrounds G1E) and would have no regrets about using it.
Re: Ballistic Bro Changelogs Discussion
Posted: Tue 09 Dec , 2014 3:46 pm
by iRobot
What if you held new weapons back and released them all at once at some indeterminate point in the future?
Re: Ballistic Bro Changelogs Discussion
Posted: Tue 09 Dec , 2014 3:48 pm
by Azarael
Good joke.
Re: Ballistic Bro Changelogs Discussion
Posted: Tue 09 Dec , 2014 5:46 pm
by iRobot
It was a serious suggestion. So you can avoid the backlash of the focus being on one weapon and instead the communal tastebuds are spread across a wide array of new content.
Re: Ballistic Bro Changelogs Discussion
Posted: Tue 09 Dec , 2014 7:52 pm
by Greedisgood
We already had some changes coming within short intervals (dual sidearm experiments and stuff). Few players deal with it and come up with new tactics, others feel completly lost and unable to rely on usual patterns, which is causing severe discomfort to say the least. The reaction may be easily observed in the form of fountains of tears, breif summary: "ldg will never be good again", "why aza why", "decreasing playerbase". Also, adding weps one by one makes them easier to test and doesnt require huge balance leaps with removal of potentially good features just because of emotional overload. Like, imagine: some player runs over a bomb on osiris once and next day it gets nerfed to the ground cuz everything is getting nerfed anyway. That would be quite weird and unpractical but community enforces such solutions when they get more content than they can handle at once.
Re: Ballistic Bro Changelogs Discussion
Posted: Tue 09 Dec , 2014 8:17 pm
by Azarael
Greedisgood wrote:Like, imagine: some player runs over a bomb on osiris once and next day it gets nerfed to the ground cuz everything is getting nerfed anyway.
6/10
Re: Ballistic Bro Changelogs Discussion
Posted: Sat 13 Dec , 2014 12:23 am
by Earl_Vencar.:LLS:.
M353 light machine-gun is far too powerful with it's ammo capacity of 100, when fired non-deployed. It's getting on my tits when, pound for pound, no other gun can compete at close range, either individually or grouped.
Re: Ballistic Bro Changelogs Discussion
Posted: Sat 13 Dec , 2014 12:31 am
by Definitelynotjay
Earl_Vencar.:LLS:. wrote:No other gun can compete at close range.
Wanna bet? Today we're going to look at: The CYLO UAW
Do you like close range combat? Do you want to utterly destroy enemies in multiple different ways at CQ? Then the CYLO UAW is the perfect weapon for you. Now featuring:
- A shotgun just as good as other primary ones
- A melee better than that melee slot you have
- A primary fire like every other auto rifle
This is truly the perfect close combat weapon. It jams everything you need for CQ into one gun. Why take M50, MRS, and katana when you can just take the UAW?
Re: Ballistic Bro Changelogs Discussion
Posted: Sat 13 Dec , 2014 12:32 am
by Aberiu
It's not the best dps at close range, but it's the most forgiving. I actually told Aza long time ago that it needs a slight nerf. Not a big one, not double recoil which killed m925, but slight inaccuracy might fix that.