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Re: Ballistic Bro Changelogs Discussion
Posted: Wed 04 Feb , 2015 4:26 pm
by iRobot
Plenty of other viable weaponry in the list.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 04 Feb , 2015 5:19 pm
by Definitelynotjay
Azarael wrote:I'm sorry, but I don't have the motivation to fix its issues.
Maybe this will help?

Re: Ballistic Bro Changelogs Discussion
Posted: Sun 15 Feb , 2015 3:07 pm
by Mecha
[color=#FF8000]King Harkinian[/color] wrote:General
- Added support for player transparency
R9 Ranger Rifle
- Converted to scope/sights version. Regular sights key brings up RDS, weapon special key brings up scope.

C-could it be? Is it what I am thinking?
Re: Ballistic Bro Changelogs Discussion
Posted: Sun 15 Feb , 2015 3:09 pm
by Azarael
It's the groundwork for multiple stealth weapons.
Re: Ballistic Bro Changelogs Discussion
Posted: Sun 15 Feb , 2015 3:49 pm
by iZumo
B-but invis combo was removed because of lame usage.

Re: Ballistic Bro Changelogs Discussion
Posted: Sun 15 Feb , 2015 4:00 pm
by Mecha
Izumo wrote:B-but invis combo was removed because of lame usage.

It did. Then the idea of having balanced invis was floating a year ago (when bombom was still around). Text in the attachment contains an attempt to that. Until then...

Re: Ballistic Bro Changelogs Discussion
Posted: Sun 15 Feb , 2015 6:41 pm
by Skaldy
Interesting.
Toxikk (currently under Steam Early Access beta) has a key for chargeable & temporary (3 second) invisibility until weapon usage/switch. It's quite useful when you get the hang of it although, like sprint/sights/feign, it's just another thing that makes those with poor dexterity struggle to compete. Ah well.

Re: Ballistic Bro Changelogs Discussion
Posted: Sun 15 Feb , 2015 6:42 pm
by Azarael
We're looking at both passive and active mechanisms.
Re: Ballistic Bro Changelogs Discussion
Posted: Mon 16 Feb , 2015 11:18 am
by iRobot
Everyone gonna use it.
Re: Ballistic Bro Changelogs Discussion
Posted: Fri 27 Feb , 2015 12:02 am
by Capaco
1) Nerf all melee damage with weapons by 50%, easy farming.
2) more hip spread/recoil with AK, the hip is too easy compared to its damage it does.