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Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 12:34 pm
by iRobot
X83 Sniper Rifle

Fire interval down from 0.85 to 0.8
Step in the right direction, but the R78 is much better with its stealth.

Bulldog Assault Cannon

Fire interval down from 0.8 to 0.75
Raise time up from 0.3 to 0.35
I don't see this much in games more. Perhaps needs more drastic measures.

R78 Sniper Rifle

Fire interval down from 1.1 to 1
...and now even further ahead of X-83.

LS-14 Laser Carbine

Twice as stable in scope view (matches other weapons)
Heat declines after 0.5 seconds instead of 0.7 seconds
Felt this was fine, I see people spamming it all day e'ry day.
M290 buff for killstreak 2 worthiness.

M290 Shotgun

Holds 10 shells, up from 6
Cock animation is slightly faster
Fixed range attenuation of both firemodes to match other shotguns after their buff a few patches ago
It really needed a buff to make it compete with HAMR, but I think I'll still go with the Shoulder cannon of goyim reduction +4.

Heavy Anti-Materiel Rifle

Moved to Streak 2
The golden era has come to an end. Will take me longer to farm it.

Where's the HAMR buffs to make it KS2 worthy?
CX61 Tactical Rifle

Flamethrower consumes 25% more gas
I don't see the fuss over this AR, AK-490 and M50 are vastly superior. Primary damage is too low. Does shoot straightest though.
SKAS-21 Shotgun

Has 9 shells instead of 12
Less spam, excellent. Why though? It's fucking poor, even in manual mode. MRS does more damage with a hugely superior fire rate, and a blinding torch.
CYLO Firestorm

Cools more quickly
Not sure about this de-warming faster. Maybe we will go back to the days where everyone uses it.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 12:49 pm
by iZumo
M290 certainly sucks for KS2. 2v1, missed first dual-shot, got pwnt by spam until it reloaded (although the reason might rather be that M763 plays quite differently in here).

I'd vouch for allowing a 3rd weapon of your choice to KS1 under current circumstances, so one can employ full combo: shotgun - machinegun - sniper (also KS profiles to be merged with Loadout profiles under that). Flamethower / dual wield is not very useful in many cases.

As for CX61, I'd rather make two versions of it, one with flamethower and another with healing gas, to make space for dmg buff. Tried it in DM, felt worse than other weps.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 12:56 pm
by iRobot
I should write up some patch notes. I think I could find the sweet spot.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 3:16 pm
by Azarael
I felt that the CX61 was OP because compared to the SAR, which has another recharging altfire, the CX61 blinds and inflicts damage at the same time while also carrying an AoE healing mode. If the CX becomes UP because of this change I'll revert it, but I'm keeping an open mind on it. With respect to its performance, I'm wary of increasing bullet damage because it has the best sight in its class.

The HAMR is already KS2 worthy imo.

With respect to the M290, bear in mind that the recent log is a SUPER buff because of the range attenuation change.

The SKAS is far from poor now, dps is 152% of baseline.

The Firestorm clearly needed something.

If you want to suggest changes, do so.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 3:42 pm
by iRobot
I will try the M290.

Being able to kill 5 mooks in one load sounds good...but then HAMR could already do that and more :(

SKAS DPS is based on 100% acc. It doesnt even manage half of that in spam mode. In manual, one shot doesn't kill and you have a 1+ sec cool off before you can fire again.

My angle on the CX61 would have been to make it so you can't primary fire for a period after using the alt. It seems way too good at the minute to feather the flamer for the disorient effect while peppering them with primary. Well..I use 'way too good' lightly, but it's a little too close to being dual wield of sorts.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 3:47 pm
by iZumo
And what about the KS1 being third loadout weapon?

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 3:49 pm
by Azarael
Either that can be done, or melee and sidearm can merge to allow the choice of 3 main weapons for everyone. Decide!

Fire delay on the CX61 is possible, if somewhat illogical. If this doesn't pan out, I'll try that.

The SKAS recently had its recoil fixed. It no longer has such a high miss rate.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 3:54 pm
by iZumo
I think KS1 is better alternative for 3rd weapon (but merge KS profiles with Wep profiles). Simply beacuse KS1 doesn't have much to offer you now, and flamethower isn't that useful. Don't think that merging melee & sidearm is wise.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 3:55 pm
by iRobot
Strongly against adding a 3rd main slot. I'd actually prefer having just one main slot, it would bring sidearms into play more often. They have the major back seat at the moment.

Or perhaps a slight variation, a main weapon slot, and a 'heavy' weapon slot, where you have specialist weapons like Bulldog, G5, HMC etc.

Never saw the logic in being able to have two assault rifles, or a rifle and a shotgun. You can cover every base with just 2 main slots.

To clarify, if you have every weapon on you for the job, the game becomes a little too much like TAM for my liking..

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 25 Mar , 2013 4:05 pm
by Azarael
I felt that having one weapon available was too limiting, forcing you to attempt to play some kind of role. With the makeup of LDG, I don't think such a team-based approach would have much merit.

Sidearms don't bother me much. They're basically miniaturised main weapons with hip accuracy.