Page 21 of 163
Re: Ballistic Bro Changelogs Discussion
Posted: Sat 13 Apr , 2013 1:41 am
by iRobot
It's fun to use, and not so bad once you learn the maps it works on. I'd be sad if it was removed.
Re: Ballistic Bro Changelogs Discussion
Posted: Sat 04 May , 2013 11:19 pm
by iRobot
Azarael wrote:All shotguns
Range reduced by ~20%

Re: Ballistic Bro Changelogs Discussion
Posted: Sat 04 May , 2013 11:47 pm
by Azarael
I hope you're implying that this nerf in response to continuous and bitter tears is unreasonable.

Re: Ballistic Bro Changelogs Discussion
Posted: Sun 05 May , 2013 1:06 am
by iRobot
I haven't seen any tears over shotguns except for Oska

Re: Ballistic Bro Changelogs Discussion
Posted: Sun 05 May , 2013 1:17 am
by Azarael
TS has been full of them the past few days. "muh op shotguns"
Re: Ballistic Bro Changelogs Discussion
Posted: Mon 03 Jun , 2013 3:02 pm
by Oska
Izumo_CZ wrote:
- added inactivity decay (fully reversible, starts if you're inactive for two weeks and expected play rate to maintain skill is 1h / day).
So you can't go in holidays for 3 weeks or play 50min/day without seeing your skill decreasing?

Re: Ballistic Bro Changelogs Discussion
Posted: Mon 03 Jun , 2013 5:55 pm
by iZumo
A) It's fully reversible (so when you're back, it will do)
B) I might change the value to fit better towards regular players playrate (which is a game or two a day, might use smth like 30 - 40 mins, seeing the results once that is on).
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 05 Jun , 2013 2:30 pm
by iRobot
I am fully supportive of this
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 05 Jun , 2013 2:58 pm
by Butcher
I like the new score setting

... maybe now it will change...
BTW @Aza, may I suggest the Healing grenade to have a mode for thawing?
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 05 Jun , 2013 2:59 pm
by Azarael
It once did, but healing grenades are a no-brainer option for players far enough above the server's average skill and I don't feel they need any more power.