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Re: The general concept of EFR

Posted: Mon 12 May , 2014 3:42 pm
by giZmo
EFR is only necessary if there is a ranking/skilltable. Remove it and the problem is completly solved. I wonder how ppl survived 10 years of stock ut without a skillsystem.

Re: The general concept of EFR

Posted: Mon 12 May , 2014 10:25 pm
by SageOfSixPaths
I'm entirely with gizmo on this one; remove the skill from ingame and solely use it for the purpose it was originally developed for..the balancer.

Re: The general concept of EFR

Posted: Mon 12 May , 2014 11:03 pm
by reload
But I like the skill system. How else will I know if I've been improving or not?

Re: The general concept of EFR

Posted: Mon 12 May , 2014 11:07 pm
by giZmo
reload wrote:But I like the skill system. How else will I know if I've been improving or not?
Ballistic Pro Ladder

Re: The general concept of EFR

Posted: Tue 13 May , 2014 12:01 am
by Butcher
giZmo wrote:
reload wrote:But I like the skill system. How else will I know if I've been improving or not?
Ballistic Pro Ladder
there is anyway the skill, just not seen in game?... hilarious, you don't know when you play good or bad... if you going to remove it, remove also the ladder..

Re: The general concept of EFR

Posted: Tue 13 May , 2014 12:43 am
by Spin
giZmo wrote:For one last time i try to suggest that the skill is completly removed from ingame and just used for the balancer.
And those who care about their skill and need to pint it on the refrigerator can still use the skilltable on forum.
That

Re: The general concept of EFR

Posted: Tue 13 May , 2014 12:52 am
by Oska
Butcher wrote:there is anyway the skill, just not seen in game?... hilarious, you don't know when you play good or bad... if you going to remove it, remove also the ladder..
One can easily know if one plays well without looking at the skill. The net tells you how many deaths/kills you have had. One's own experience should lead to think whether one played bad or not in terms of the net.

Re: The general concept of EFR

Posted: Tue 13 May , 2014 9:40 am
by iZumo
If I remember correctly, EFR was explicitly allowed to be used at will (aside from exploiting). Non V.I.P.s can't EFR in peak hours.

EDIT: This is the announcement post: http://ldg-gaming.eu/viewtopic.php?p=13650#p13650, don't recall discussion when it was live (two month later or so fts )
Izumo_CZ wrote:- ability to exclude yourself from ranking from the current match, for whatever reason you want (tired, wanting to try other guns, etc.)

Re: The general concept of EFR

Posted: Tue 13 May , 2014 10:22 am
by iRobot
What if your first 3 matches of the day could not be EFR'd?

This would prevent abuse of people dodging all tracking entirely, but still allow its use for testing.

It would also provide fresh data for each player daily (or whenever they play) for the balancer to use.

Re: The general concept of EFR

Posted: Tue 13 May , 2014 10:36 am
by Capaco
just remove it or only available when a new weapon is up, but as i said, if removed then for everyone and not admins can still do it.