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Re: Ballistic Bro Changelogs Discussion
Posted: Wed 26 Jun , 2013 2:55 pm
by iZumo
Let the diplomatic war start.

Re: Ballistic Bro Changelogs Discussion
Posted: Wed 26 Jun , 2013 3:02 pm
by iRobot
Sergeant Kelly's pack + Izumo's BW server.
Damn these guys are really trying to cut you out of the deal eh Aza?

Re: Ballistic Bro Changelogs Discussion
Posted: Wed 26 Jun , 2013 3:19 pm
by iZumo
No it has to look like this:
Izumo's Ballistic Pro Balance pack:
description with EMP - it's the best in it
Credits:
Azarael: Everything

Re: Ballistic Bro Changelogs Discussion
Posted: Wed 26 Jun , 2013 3:36 pm
by Azarael
The pulse grenade does actually permeate walls.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 26 Jun , 2013 3:39 pm
by iRobot
I was hiding behind pillars to avoid the damage

Re: Ballistic Bro Changelogs Discussion
Posted: Wed 26 Jun , 2013 3:41 pm
by Azarael
You imagined it. The iterator for Shockwave damage is RadiusActors, which doesn't check for line of sight.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 26 Jun , 2013 3:47 pm
by iRobot
I did not get any OOFS when I hid behind the pillar man.
Re: Ballistic Bro Changelogs Discussion
Posted: Thu 27 Jun , 2013 4:47 pm
by Butcher
@Aza: It seems that the MARS flash affected the health and ignored the armor.
Re: Ballistic Bro Changelogs Discussion
Posted: Thu 27 Jun , 2013 5:02 pm
by Azarael
Already fixed.
Re: Ballistic Bro Changelogs Discussion
Posted: Sun 30 Jun , 2013 10:15 pm
by taries
MARS-3 Assault Rifle
Shockwave damage is reduced 40% when penetrating a wall
