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Re: Venom Gunship
Posted: Mon 02 Jul , 2012 6:02 pm
by iZumo
Umm, when standing, and looking down, the thruster orientation is still not correct.
Also the thrusters nicely ignite the rockets when moving backwards.

Re: Venom Gunship
Posted: Mon 02 Jul , 2012 6:14 pm
by Azarael
Wrong version was briefly live.
Re: Venom Gunship
Posted: Sat 14 Jul , 2012 8:58 pm
by Azarael
Vehicle consolidated into GPolice.u
Havoc
Venom
Rhino
VenomAdmin
RhinoAdmin
VenomPrison
Re: Venom Gunship
Posted: Sun 15 Jul , 2012 10:08 pm
by Azarael
HavocAdmin added.
*Admin vehicles will reflect 20% of incoming damage and warn targets that they are firing upon an admin vehicle, also making irritating noise for the shooter. They are no longer locked to logged-in admins. VIPs should use these.
Re: Venom Gunship
Posted: Fri 20 Jul , 2012 3:51 am
by Azarael
Havoc's missiles deal much less driver damage.
Re: Venom Gunship
Posted: Wed 01 Aug , 2012 3:26 am
by Azarael
Starburst missiles are now less spammable.
Plasma Launcher no longer rapes drivers.
Plasma bolts deal 375 damage with a 5.75 second cycle.
Havocs regenerate at intended rate.
Rhino LODs properly and has minor model updates.
Re: Venom Gunship
Posted: Wed 01 Aug , 2012 9:15 am
by iRobot
Would you be able to give the thrusters a smoke trail similar to that of a rocket/redeemer?
Nothing to do with balance, it would just look pretty.
Re: Venom Gunship
Posted: Wed 01 Aug , 2012 3:48 pm
by darkelf
(I'm raging at the moment so take what i say with that in mind..)
I'm so sick of playing venom/havoc maps with the whole team just sitting around fighting over the vehicle via Sitting at the spawn for 20 min or tking players just to get it.
I myself almost always refuse to take a venom just for the fact that its pointless trying to use it as most of the team will just sit there waiting for my death and refuse to do obj while I clear the way.
Seriously need to find a way to prevent players from ruining games by sitting around for 20 min or however long the map turns out to be just to fly in a vehicle.
I would almost be in complete agreement with having where the first person to enter the vehicle becomes the only player that can fly the vehicle for the whole round. yes this means if a newb gets it your screwed.. but at least you will have the rest of your team actually doing obj instead of waiting for him to fail and take the venom..
I don't know but im just completely sick of it
Re: Venom Gunship
Posted: Wed 01 Aug , 2012 5:02 pm
by iRobot
If you're good with the venom you'll never die with it anyway so np :p
Re: Venom Gunship
Posted: Wed 01 Aug , 2012 5:10 pm
by Nardaq_NL
it flies like a cicada, us it like a cicada
