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Re: Ballistic Bro Changelogs Discussion
Posted: Wed 28 Aug , 2013 11:45 am
by iRobot
Haha I asked him the same recently
Green is a buff, orange is a nerf.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 28 Aug , 2013 11:59 am
by Butcher
iRobot wrote:Haha I asked him the same recently
Green is a buff, orange is a nerf.
Yellow? white?
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 28 Aug , 2013 12:01 pm
by iZumo
I think yellow is no change in strength. And white ... well think something new like EMP

Re: Ballistic Bro Changelogs Discussion
Posted: Wed 28 Aug , 2013 12:02 pm
by iRobot
White is just a bugfix/change, or an addition. Yellow is to make you aware of something that may impact you, eg (from the changelog topic) This option might cost you performance if you choose to use it
Re: Ballistic Bro Changelogs Discussion
Posted: Sat 31 Aug , 2013 7:38 pm
by pupimassa
Ty Aza for uprgading a deermaster a bit, it's a pleasure to use it from now, more than before.)
I have a question about X8 Ballistic Knife - as I have mentioned, nobody uses it - only randomly playing DM pickups. I rly like this knife, but it seems its somehow not atractive to use. I like you must aim more than with other knives and dmg is alright, but what about increase the number of sec mode? Hell, it's a ballistic knife and you have only 3 shots? X3 has 12 and you can pick them up after throwing.
Would anyone mind increasing number of ballistic knife shots up to 6 (for example)? I think its underused mostly because of that.)
have a nice Saturday night guys! I go play pool, so maybe later on the server.)M
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 04 Sep , 2013 3:31 pm
by pilau
So, Azarael, can you put into simple words what did you change with respect to firing from the hip? Assuming I got it right I believe you actually made it more forgiving to shoot from the hip?
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 04 Sep , 2013 3:33 pm
by Azarael
Complete opposite.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 04 Sep , 2013 5:56 pm
by Ollievrthecool
Is it possible to add weapon JAM that are totally random?
if it is possible, it should happen a lot more likely when the gun is at the hip to reduce hip spam.
if you don't know what a weapon JAM is, it if simply a weapon that stops working due to too much spam
to get rid of the weapon JAM, either reload or cock the weapon
it may not be possible due to the UT engine but its a good idea.
hope you find it of use

Re: Ballistic Bro Changelogs Discussion
Posted: Wed 04 Sep , 2013 6:09 pm
by iRobot
Weapon jamming, and random shot delay, is fucking bad and you should feel bad for suggesting it.
There shouldn't be luck elements in a game like this.
Re: Ballistic Bro Changelogs Discussion
Posted: Wed 04 Sep , 2013 7:40 pm
by Azarael
Such an approach has been tried before in the CYLO UAW, but thankfully jam code and random fire delay code won't work online without the server and the client generating their jam or random fire delay from a random number generator so configured that the generators on each side will give the same result for each shot fired without having to consult with one another. I've no interest in working out how to implement that for something so trivial.
Otherwise, fully concur with iRobot. Suggestions for luck elements wil be ignored.