Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 04 Mar , 2014 3:26 pm

Update will be when I've finished with the other CYLO.

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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Tue 04 Mar , 2014 4:07 pm

Jester wrote:
Azarael wrote:Pending:

http://www.xfire.com/video/620398
Sounds great. =D

When'll we get them ? I like the coach gun but the reload is so slow.. D=

hmm the video didnt load, coach gun isnt bad, but compared to other weps, just shoot more bullets instead of one, is more effective (=
i hope it will get good joinha

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Maszzmic
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Re: Ballistic Bro Changelogs Discussion

Post by Maszzmic » Tue 04 Mar , 2014 5:55 pm

I read something about chat filtering. what are actually the rules for chat filtering?
classic example: when Anni joined the game some players greeted her with "aniiiiiiiiiii". I believe right now repeating characters are brought back to two characters? (which is a little low in my opnion, especially for my own language where 3 repeating 'e' characters are not very rare)

What are the other restrictions? Curious to know what I can type and can't :)

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Ollievrthecool
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Re: Ballistic Bro Changelogs Discussion

Post by Ollievrthecool » Tue 04 Mar , 2014 6:27 pm

Azarael wrote:Update will be when I've finished with the other CYLO.
could u leave the old cylo in the Loadout for the ofline version so I can use it for single player games? but rename it the CYLO old along with the 2 newest cylos

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CaptainXavious
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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Tue 04 Mar , 2014 6:29 pm

Why could you possibly want that?

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Ollievrthecool
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Re: Ballistic Bro Changelogs Discussion

Post by Ollievrthecool » Tue 04 Mar , 2014 6:32 pm

it would be a lot of interest for me and my brother to mess about with the coding for the way it fires and the sounds it makes. + it looks cool if you wanted to play OLDZ with a friend on the LAN

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CaptainXavious
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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Tue 04 Mar , 2014 6:44 pm

What? That doesn't even make sense. The code and functionality won't be changing.

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Ollievrthecool
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Re: Ballistic Bro Changelogs Discussion

Post by Ollievrthecool » Tue 04 Mar , 2014 6:47 pm

well it would be nice to keep it in the Loadout for single player, since the mod isn't that popular due to people hating the balences. + I still see the Puma77 in the offline Loadout and a weapon that hasn't been finished in the offline Loadout, so I don't see anything wrong with that

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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Tue 04 Mar , 2014 6:50 pm

But you're asking to take an already existing gun and make a duplicate of it retaining old, crappy model, while there will still be the exact same gun with a new model for it already available.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 04 Mar , 2014 6:53 pm

Maszzmic wrote:I read something about chat filtering. what are actually the rules for chat filtering?
classic example: when Anni joined the game some players greeted her with "aniiiiiiiiiii". I believe right now repeating characters are brought back to two characters? (which is a little low in my opnion, especially for my own language where 3 repeating 'e' characters are not very rare)

What are the other restrictions? Curious to know what I can type and can't :)
Filters excessive capitals (curve used for that, and by excessive I mean caps lock or partial caps lock spamming), word stretching (triggers on any run above 5 characters, will skip spaces in the check but purge them if a run is detected), repeat messages (2 repeats max, short messages not checked) and excessive use of color (number of color changes relative to total length of message). Basically, any attempts to draw more attention to your text than anyone else gets. Word stretching will not trigger on legitimate uses of language, even in other languages.

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