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Re: Ballistic Bro Changelogs Discussion

Posted: Thu 20 Mar , 2014 1:34 pm
by Azarael
It could go either way. I don't care what their skill or efficiency is, I only care that they stop spamming. If they gain skill and see the light, that's fine with me. If they lose skill because they can't deal with using the sights, that's fine too. Bear in mind that there's a certain sweet spot for inaccuracy of a weapon which will lead to you hitting more than you would if the weapon were perfectly accurate.

In other news, done texturing this:

Image

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 21 Mar , 2014 11:13 pm
by Spin
3 players are on spam list and ehiheiehie isn't. Is that because you love to talk with him italian? I wonder if Anni and Braincraft are on. What are requirements to get on the list?

Anyhow forcing some of the players is shit. plain shit. Knowing that you choose not to put your friends on list is even bigger shit. I'm sorry aza, but you lost your compass.

I sure hope you don't lose much sleep on why people are leaving server.

If you don't mind I would have one request. I will shange my name again, is it possible that you and your admins don't tell others its me? I promise I wont talk to anyone.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 21 Mar , 2014 11:20 pm
by Calypto
that is a really big super soaker

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 21 Mar , 2014 11:25 pm
by Azarael
The requirement to be on the spam list is that you are known to often hipspam.
The requirement to have forced aiming is that you have never been known to aim.

There are 5 players who fulfil this criterion: Mantas_Venom, Gargol, AnhaGer, JawJaw and Nesme. They are the only ones I intend to see on the forced aim list. ehihehih has been known to aim and he's on the spam list, so your accusation of bias is ludicrous.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 21 Mar , 2014 11:37 pm
by Spin
Then I'm sorry. I don't know how I even dared to challenge your judgement.

Can you please fullfill my plea?

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 22 Mar , 2014 12:00 am
by Azarael
Do as you will.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 22 Mar , 2014 2:19 am
by Spin
Azarael wrote:Do as you will.
As always I will, but can you grant me my wish to remain annonymous? If you can't no hard feelings,

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 22 Mar , 2014 2:23 am
by Azarael
If you need me to spell it out, then yes.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 22 Mar , 2014 2:52 am
by Butcher
well, jawjaw was upset for sure with the measure... seems to be annoying, the question is why not to allow them to play as they want? anyway they kill sporadically by spam, but get killed far more times than what they kill... and loose a lot of potential damage and accuracy by not aiming... isn't it ther problem if they are loosing for using bad tactics?

For the noobs that dont use them the Math is simple:
with iron sights:
-Shots hits where you aim (controlled recoil in many weapons)
-If you hit more shots you inflict more damage
-and there is damage bonus for aiming, i.e. more damage
Iron sights = Less bullets && more kills
You loose some movement, but the gain in damage is greater.

Clear example MRS-138 shotgun:
if you use hip you need 5 direct hits to kill. There is more chances you miss one of the shots as also that they are not fully contacted. Besides you will need to reload cause you are empty.
In other hand when you aim you need equivalent to 2 shots to kill. If you miss there are still 3 more shots available, or you may kill 2 for 1.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 22 Mar , 2014 3:03 am
by Butcher
Azarael wrote:In other news, done texturing this:..
joinha cx85? looks like the new Cylo FS.. when can we see it in action?