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Re: Ballistic Bro Changelogs Discussion

Posted: Mon 31 Mar , 2014 7:33 pm
by Azarael
The meme "buffmyweps nerfurweps" was the one you cited and it has no other meaning BUT to suggest that weapons get buffed and nerfed because of my own bias.

The UAW hasn't changed and the Firestorm wasn't balanced; half the server is using the FS at the moment. I don't see what's particularly wrong with the Coach Gun, the A73 was already nerfed and if there are specific complaints about the G5, let's hear it.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 31 Mar , 2014 9:35 pm
by Butcher
Azarael wrote:The meme "buffmyweps nerfurweps" was the one you cited and it has no other meaning BUT to suggest that weapons get buffed and nerfed because of my own bias. .
My fault, not what I intended to transmit...
Azarael wrote: The UAW hasn't changed
Not true the functionality is different: The UAW had less damage on the secondary and was able to be used in any moment. You had 6 shots and when you reloaded, it was possible to reload first the primary, then the secondary. As it is now, you may only use the secondary if you have still ammo on the primary. The shotgun has more damage and the primary has more spread.
Additionally you have a very bad iron sight that covers the view, something comparable to AK49 or deermaster category.
Azarael wrote: and the Firestorm wasn't balanced;
When has it been balanced? This is a special weapon that has strengths and weaknesses too. You are giving higher damage per shot on the counter of overheating after some few shots, who may potentially give you counter damage. The risk of suicide is high when you use the weapon, which is highly counterproductive because you take a death and a negative kill at once. Furthermore, you ain't able to inflict damage in the same amount of time unless your first shots impact. And additionally the explosive rounds do not allow you to shoot either when team members are close to the opponent, either when you are close to the opponent, with the advantage that is very effective against groups of hordes, or in close spaces.
Azarael wrote: half the server is using the FS at the moment.
No noob is using the FS. You risk, you gain.
Azarael wrote: I don't see what's particularly wrong with the Coach Gun,
Is better than any shotgun in close range, it inflicts a lot of damage when aimed (comparable to M290 double barrel long time ago), no need to reload, is automatic, and is really fast the reload function. And additionally has the bleeding damage after infliction. Whenever you confront someone with a coach, you either get killed, or you get in very low hp immediately after.
Azarael wrote: the A73 was already nerfed
In my concept is still very strong, you ain't able to counter it with any other assault or smg weapon at short and middle range.
Azarael wrote: and if there are specific complaints about the G5, let's hear it.
G5 should not allow non aimed rockets. Many use it in close range, as also when jumping or dodging. Close impact should not be allowed, there should be a minimum range for which the rocket is fired. Either should be permitted to be shot without sights and of course not while in the air.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 31 Mar , 2014 10:05 pm
by Jester
Can't disagree with Butcher about A73. A reduce of damage it does or reduce the fire time or grow the recoil of the fire'll make this weapon less OP..

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 31 Mar , 2014 10:08 pm
by Azarael
A73 being used at close range is inferior to XRS spam, XK2 spam, CYLO UAW spam, SAR spam, 59 spam, XMk5 spam....

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 31 Mar , 2014 11:43 pm
by Definitelynotjay
Azarael wrote: XK2 spam.....XMk5 spam....
I haven't seen either of theses weapons being spammed lately. AFAIK I'm currently the only person using them. I see no problems with these two. Just thought I'd point that out. =b

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 01 Apr , 2014 9:21 am
by iXtl
I am often using A73 and it seems to be OP only on the first look. Secondary fire is powerful but needs precize aiming to inflict big damage. Secondary from the hip is almost useless or you are simply lucky at the moment. Primary at medium distance is really good but again only if you are aiming. Primary at close range is good, but not the best, fast shotgun shots are better. Hip fire while moving works only if you fire very short series - it goes inaccurate after two-three shots. So no need to nerf it more - last one is painful enough :)

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 04 Apr , 2014 1:37 pm
by iXtl
What is the damage of the exploding CX-85 dart? Is it cumulative for more darts?

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 04 Apr , 2014 1:39 pm
by Azarael
3 (hit) + 20 (explosion). Stacks.

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 07 Apr , 2014 11:12 am
by Butcher
Azarael wrote:Freon
You will not receive proximity healing within 0.35 seconds of last taking damage. Idea here is to kill the "mob bonus" effect which reduces the effectiveness of AoE weapons and makes groups impossible to kill.
And I was wondering why I was not healing...I think these measures may favor individual playing style and not team oriented playing... so what strategic advantage brings to be in a group? It is even difficult to handle because there is always the imbecile that goes in front of you when you are shooting...If someone spams to a group, he will hit the opponents not allowing them to heal and causing damage with every shot without accuracy requirement, and now Cylo FS will be really OP, because it causes radio damage not allowing you to thaw either heal. I'll see the crying and whining for it to be nerf again...
Azarael wrote: Thawing multiple players is now slightly slower (takes 50% longer for each player depending on how many players are being thawed at once).
So why to thaw if I have to be there 50% time more risking my ass get killed? Who is going to thaw the noobs?
Azarael wrote: Freezing in close proximity to other frozen allies grants undue advantage.
What kind of excessive advantage?

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 07 Apr , 2014 11:31 am
by Azarael
It is obvious that sticking together confers advantage even without instant prox heal. With prox heal as it was, each member of a mob had permanent regen. This was ludicrous.

Multithaw was nerfed because there is no actual reason that a thaw advantage should exist for proximate players. If players die all together, they should be easier to defend, but what actually happens is that some guy jumps in with a riot, thaws 3 people at once, and you are fucked.