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Re: Ballistic Bro Changelogs Discussion

Posted: Wed 09 Apr , 2014 3:54 pm
by Butcher
Azarael wrote:The HMC effectively does not have sights.
ok, "aim mode".. I think you understood what I meant...

Re: Ballistic Bro Changelogs Discussion

Posted: Wed 09 Apr , 2014 4:03 pm
by Azarael
I meant it from an implementation perspective. Its aim is almost dead-on regardless of how it's used.

Re: Ballistic Bro Changelogs Discussion

Posted: Thu 10 Apr , 2014 6:45 pm
by Butcher
Azarael wrote:General
Team beacon will indicate HP by its color when healing weapons are in use or if the user specifies this to be a global behaviour. This required updates to all the code packages.
joinha It's very useful to not waste HMC ammo. I notice the font size increased too...

It seems to be common agreement that HMC needs a boost. Would you consider to improve this weapon a bit?
Some ideas for it:
- Simply add some more damage to the secondary.
- or increase damage to only push/pull modes with a Decrease in damage on health mode.
- or improve strength of push/pull that you may effectively push or pull someone, maybe with a decreasing in time of use function. At first blast very strong and reduces with time of use.
- Usage of aim mode in primary with bonus.
- Add a shield mode for when the whole opponent team is targeting the healer.

Re: Ballistic Bro Changelogs Discussion

Posted: Thu 10 Apr , 2014 9:27 pm
by CaptainXavious
Shield for tanking while team heals from you is implemented on the defibs.

If any of the alt fire modes were to do damage, I imagine it would be the heal mode simply so you can't lock an enemy down while also hurting them.

I think HMC is perfectly fine as-is (though I still feel primary could use a rework). The team beacon was all it needed to make it awesome.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 11 Apr , 2014 11:52 am
by Butcher
CaptainXavious wrote:Shield for tanking while team heals from you is implemented on the defibs.

If any of the alt fire modes were to do damage, I imagine it would be the heal mode simply so you can't lock an enemy down while also hurting them.

I think HMC is perfectly fine as-is (though I still feel primary could use a rework). The team beacon was all it needed to make it awesome.
I agree tha HMC is a great weapon Xav and is a perfect match for Teamdeathmatch or Onslaugh or CTF. The issue is that with the actual Freon Skill system you ain't able to use this weapon and have a good result, so it needs in my concept a buff such that you are able to Kill. Nobody wants to be the medic if your skill is sinking in each match.
My suggestion is something like:
Heal mode, primary should have a shield generated (as shield gun in normal UT) for the duration of the charge pulse, and secondary only heal with no damage to the opponent.
Push/pull mode, Primary charge pulse as is and secondary with a bit more damage than the actual one including RFF. It could be matched with Viper secondary for balance.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 11 Apr , 2014 12:10 pm
by Aberiu
Fixed bot aim
Image
I finally managed to kill her when she went wicked sick. The whole match I was like omg fts
Makes me somewhat proud of my creation, though. lol

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 11 Apr , 2014 12:16 pm
by iRobot
Did you set the bot characteristics to be max stats when you made it?

A lot of skin creators seem to do that..

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 11 Apr , 2014 12:35 pm
by Aberiu

Code: Select all

Accuracy=+2,CombatStyle=+2,Tactics=+2,ReactionTime=+2,StrafingAbility=+2,Aggressiveness=-2,FavoriteWeapon=xWeapons.ShockRifle
I used to set them close to the max values back then because even godlike bots are usually too weak in duels with stock weapons. However, I've never seen anything like that before.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 11 Apr , 2014 2:58 pm
by Definitelynotjay
Can we remove certain weapons from the bot's loadouts. Any bot with a powerful gun (R9, Railgun, M925, etc)
Destroys everyone. I'm getting absolutely owned.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 11 Apr , 2014 3:02 pm
by Butcher
Definitelynotjay wrote:Can we remove certain weapons from the bot's loadouts. Any bot with a powerful gun (R9, Railgun, M925, etc)
Destroys everyone. I'm getting absolutely owned.
;'D'D lol... super bots?... YOU MAY NOTICE THE IMPORTANCE OF AIM by this -> "use iron sights or aim mode" is the message