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Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 10:30 am
by Azarael
Casting Speed already doubles your thawing ability.

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 10:35 am
by reload
Azarael wrote:Casting Speed already doubles your thawing ability.

Oh was that a recent change?

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 10:47 am
by iZumo
iRobot wrote:Honestly if you wanted to revamp the pint-size "slot" into something useful, just rework the resurrection combo to be called something freon-friendly like 'Phoenix' and just make it thaw a random ally instantly.

That would give you a viable alternative to boosting and berserk.
Revival is already present in the game through thawing. That's why I think a "killing combo" would be more worthy. Can surely cost 100 adrenaline (yeah with 50 it would be OP).

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 10:50 am
by iRobot
The issue with removing people from the game is, I'd go find the other teams best player, kill them, and use the combo, removing them from the round. With their best player removed, the round would be easy.

What if it removed a random frozen enemy player?

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 10:54 am
by iZumo
It could work that way, just as the opposite of what the resurrection combo does.

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 10:58 am
by iRobot
Or how about a combo reminiscent of cm strike where a bolt of lightning strikes and enemy player and kills them, 100 adren

Last player on enemy team hiding in some far corner of the map? Suddenly, lightning trollface

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 11:14 am
by Ollievrthecool
Instead of removing them from the round, why not just reduce the speed of their thaw time, like in overtime, so that they don't automatically thaw and thaw slowly when players stand next to them.

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 11:18 am
by Definitelynotjay
Or a combo that stops proximity healing for one person on the enemy team. =b

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 27 May , 2014 3:01 pm
by Azarael
Frustration and randomness define any combo designed to increase the amount of time a player is unable to play.

Re: Ballistic Bro Changelogs Discussion

Posted: Wed 28 May , 2014 3:03 pm
by iRobot
If we have AM then can we have TAM?

I don't think people will enjoy being solo compared to being on a team.

AM also promotes scummy tactics like hiding in a corner till theres 1-2 people left or setting up in a campspot with a deployed weapon and just mowing people down.