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Re: Ballistic Bro Changelogs Discussion

Posted: Wed 28 May , 2014 3:19 pm
by Capaco
agree to robot. i kinda feel bad to make new things bad when i didnt try it yet, but Tam is the better option.

As robot said, i would hide somewhere and wait until half is dead and start then ( if possible) or u will die anyway cause too many players at one place and u cant run.

Ls 14 change sounds interesting from what i understood trollface

Re: Ballistic Bro Changelogs Discussion

Posted: Wed 28 May , 2014 3:48 pm
by Azarael
AM was added for low playercounts. I'm aware of the issues involved with it and have solutions.

Re: Ballistic Bro Changelogs Discussion

Posted: Wed 28 May , 2014 3:50 pm
by iRobot
I have every faith in you

(=

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 30 May , 2014 10:30 pm
by Skaldy
Azarael wrote:GetLoadoutWeapon...in all gametypes.
Wasn't working in ONS or DM Pickups this evening. :(

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 30 May , 2014 10:43 pm
by Azarael
Mentioned it in chat. Forgot Simulated keyword on a function. I'd bloody well have the compiler warn for a non-simulated function replicated to the client if I could.

Re: Ballistic Bro Changelogs Discussion

Posted: Sun 01 Jun , 2014 4:44 pm
by Skaldy
Just tried TDM - not working.

Re: Ballistic Bro Changelogs Discussion

Posted: Sun 01 Jun , 2014 5:16 pm
by Azarael
Changelog will update when it is. Everything in the packages is messed up atm as I'm in the process of moving melee fires to a dedicated key, unlocking the altfires for the weapons which previously had melee attacks.

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 03 Jun , 2014 1:01 am
by Rymosrac
Sounds like good stuff. Maybe an offline version update when you're done with that?

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 03 Jun , 2014 1:14 am
by Azarael
Yeah, no problem.

Re: Ballistic Bro Changelogs Discussion

Posted: Tue 03 Jun , 2014 10:03 am
by Butcher
Aza, care to check XOXO balance?.. it seems to be OP when specials are triggered.. tx