Page 99 of 163

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 3:05 am
by Aberiu
I mean, like, serious reason. Like it was breaking the balance or something. Nevermind though. Thanks :)

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 12:17 pm
by giZmo
Butcher wrote:I agree with spin, it is unfair and gives advantage to skilled people.. and specially to you Aza and Robot which are 8XX and the rest of the server are more than 1 point below....
Yeah like always you only see or mention the massive advantage for high skilled players but you even thought about their disadvantages? Players around 8 skill need 4 kills for a ks1 and 9 for a ks2 which make it even more annoying if they die cause someone runs into their line of fire. Also we are planing to make low skilled players thaw faster yet another disadvantage for better players.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 12:59 pm
by Azarael
Indeed. It seems that when I throw lower skilled players a bone nobody gives a shit, but the minute anything can be construed as benefitting higher skilled players, the fucking whine train comes out.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 4:57 pm
by iRobot
Friendly fire is a flawed mechanic when we are playing on maps designed for 8-12 players with 22. There will be crossfire and unwanted hits/blockages, for that reason, FF should be disabled.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 5:13 pm
by Azarael
The purpose of FF is to stop noobs from spamming willy nilly into engagements which promotes spam.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 8:56 pm
by Rymosrac
Can I just say that the new melee animation for the M763 is a huge improvement. The old one has been driving me mad for years.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 10:01 pm
by Spin
Azarael wrote:Here we go again. I think I'm going to have to follow a forum-only policy now so that when players push for a change, it's transparent to all and the same old people can't keep resorting to the same tired jabs of "aza changes game to benefit himself lol"

I could honestly not give a fuck whether the friendly fire change stays or not - right now I'm so bored of working on BW that I have hardly been playing. But by all means, continue to accuse me of bias. I'm just hoping that the players who requested it will post in this thread so that I don't have to put up with this.

And donations were removed because the KS thresholds were changed to be dependent upon skill. The donation system had a serious weakness in that it continued to be accessible in games where skill was homogenous across all players in a team, leading to donation being the dominant option for KS1 across even the players who were intended to benefit from it because of the great power of KS2s. I did not add donation so that 4.xx players could select it. I also did not add it so that strong teams of 6.xxes could convert all their KS1s to KS2 at the "cost" of someone else using the weapon.
I'm not saying you are making adjustments to raise your skill or whatever, just saying that you don't give a fuck about opinions, until you are hurt. Sometimes you have to see things from our perspective.

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 10:09 pm
by Spin
Azarael wrote:Indeed. It seems that when I throw lower skilled players a bone nobody gives a shit, but the minute anything can be construed as benefitting higher skilled players, the fucking whine train comes out.
Why do high skilled players need benefits?

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 10:10 pm
by Spin
iRobot wrote:Friendly fire is a flawed mechanic when we are playing on maps designed for 8-12 players with 22. There will be crossfire and unwanted hits/blockages, for that reason, FF should be disabled.

that

Re: Ballistic Bro Changelogs Discussion

Posted: Sat 07 Jun , 2014 10:18 pm
by Rymosrac
There's a purpose to the edit post button.