Sentinel

Discuss matters related to LDG or UT2004 which aren't specific to any server.
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Azarael
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Sentinel

Post by Azarael » Mon 02 Jan , 2012 7:04 pm

Would be nice to have Sentinel show up in the Communications menu or be otherwise mutable, perhaps with a certain hash in the PlayerChatManager, for those of us who don't particularly enjoy the spam.

iZumo
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Re: Sentinel

Post by iZumo » Mon 02 Jan , 2012 9:54 pm

Sentinel is seen similarly as webadmin in the game, and technically cannot be muted at this moment, other than "mutate command". However, when a player spams it, I can make it to check whether the player is clientsidedly muted and not to send anything to that client if that is the case.

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Azarael
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Re: Sentinel

Post by Azarael » Wed 18 Jan , 2012 6:04 pm

AoA are particularly bad for this.

The thing about a clientside mute is that's not a workable solution for admins. I can't afford to go muting people who are spamming Sentinel because I need to know what's being said.

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iRobot
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Re: Sentinel

Post by iRobot » Wed 18 Jan , 2012 6:08 pm

Can you not code a chat flood mutator?

If you say... hypothetical numbers here, more than 2 lines in 10 seconds, any more and you get blocked for a short time period. Moe than 2 lines in 10 sec would not hinder anyone in legitimate circumstances.

Workable?

I myself get annoyed occasionally when people will spam that. Especially people who spam shit like "VOTE CHAOS/POSEIDON" etc repeatedly, or the shorthand Marouq trigger, which results in twice the spammage.

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Re: Sentinel

Post by iZumo » Wed 18 Jan , 2012 6:52 pm

Azarael wrote:AoA are particularly bad for this.

The thing about a clientside mute is that's not a workable solution for admins. I can't afford to go muting people who are spamming Sentinel because I need to know what's being said.
Fair point.

iRobot wrote:Can you not code a chat flood mutator?

If you say... hypothetical numbers here, more than 2 lines in 10 seconds, any more and you get blocked for a short time period. Moe than 2 lines in 10 sec would not hinder anyone in legitimate circumstances.

Workable?

I myself get annoyed occasionally when people will spam that. Especially people who spam shit like "VOTE CHAOS/POSEIDON" etc repeatedly, or the shorthand Marouq trigger, which results in twice the spammage.
There is lately quite big spam from certain people, yes.

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Azarael
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Re: Sentinel

Post by Azarael » Wed 18 Jan , 2012 7:47 pm

I believe there's a modification in UTComp which reduces or removes the delay between messages present in the original game. While that's all very well and good in competitive games where text chat is very limited and prevents annoyance, it seems that not everyone can be trusted to respect it.

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Re: Sentinel

Post by Nardaq_NL » Wed 18 Jan , 2012 7:56 pm

add a repeat/dupe filter? and kill sent spamage

its already a pain U cant type a second msg direct after the
first one to add typo or additional info be4 first msg is 10 rows above u

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Re: Sentinel

Post by Fravec » Wed 18 Jan , 2012 8:04 pm

We all often see Sentinel spammers, and most of us did/do it too. Like me^^. But i know how annoying it can be. So what about a new kind of muting? If a player spamms Sentinel he get a "Sentinel-Mute", so he get ignored by Sentinel. But imo it would be better if you delete all phrases of him, then there would be no (Sentinel)spam anymore.

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Re: Sentinel

Post by iZumo » Wed 18 Jan , 2012 11:11 pm

Honestly, I lately don't really have time to deal with minor things like this. So it will rather end up disabling the chatbot completely.

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darkelf
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Re: Sentinel

Post by darkelf » Thu 19 Jan , 2012 2:00 pm

I'm for that just get rid of it.. I find it extremely annoying.. Dose it really have a purpose?
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