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Sentinel
Posted: Mon 02 Jan , 2012 7:04 pm
by Azarael
Would be nice to have Sentinel show up in the Communications menu or be otherwise mutable, perhaps with a certain hash in the PlayerChatManager, for those of us who don't particularly enjoy the spam.
Re: Sentinel
Posted: Mon 02 Jan , 2012 9:54 pm
by iZumo
Sentinel is seen similarly as webadmin in the game, and technically cannot be muted at this moment, other than "mutate command". However, when a player spams it, I can make it to check whether the player is clientsidedly muted and not to send anything to that client if that is the case.
Re: Sentinel
Posted: Wed 18 Jan , 2012 6:04 pm
by Azarael
AoA are particularly bad for this.
The thing about a clientside mute is that's not a workable solution for admins. I can't afford to go muting people who are spamming Sentinel because I need to know what's being said.
Re: Sentinel
Posted: Wed 18 Jan , 2012 6:08 pm
by iRobot
Can you not code a chat flood mutator?
If you say... hypothetical numbers here, more than 2 lines in 10 seconds, any more and you get blocked for a short time period. Moe than 2 lines in 10 sec would not hinder anyone in legitimate circumstances.
Workable?
I myself get annoyed occasionally when people will spam that. Especially people who spam shit like "VOTE CHAOS/POSEIDON" etc repeatedly, or the shorthand Marouq trigger, which results in twice the spammage.
Re: Sentinel
Posted: Wed 18 Jan , 2012 6:52 pm
by iZumo
Azarael wrote:AoA are particularly bad for this.
The thing about a clientside mute is that's not a workable solution for admins. I can't afford to go muting people who are spamming Sentinel because I need to know what's being said.
Fair point.
iRobot wrote:Can you not code a chat flood mutator?
If you say... hypothetical numbers here, more than 2 lines in 10 seconds, any more and you get blocked for a short time period. Moe than 2 lines in 10 sec would not hinder anyone in legitimate circumstances.
Workable?
I myself get annoyed occasionally when people will spam that. Especially people who spam shit like "VOTE CHAOS/POSEIDON" etc repeatedly, or the shorthand Marouq trigger, which results in twice the spammage.
There is lately quite big spam from certain people, yes.
Re: Sentinel
Posted: Wed 18 Jan , 2012 7:47 pm
by Azarael
I believe there's a modification in UTComp which reduces or removes the delay between messages present in the original game. While that's all very well and good in competitive games where text chat is very limited and prevents annoyance, it seems that not everyone can be trusted to respect it.
Re: Sentinel
Posted: Wed 18 Jan , 2012 7:56 pm
by Nardaq_NL
add a repeat/dupe filter? and kill sent spamage
its already a pain U cant type a second msg direct after the
first one to add typo or additional info be4 first msg is 10 rows above u
Re: Sentinel
Posted: Wed 18 Jan , 2012 8:04 pm
by Fravec
We all often see Sentinel spammers, and most of us did/do it too. Like me^^. But i know how annoying it can be. So what about a new kind of muting? If a player spamms Sentinel he get a "Sentinel-Mute", so he get ignored by Sentinel. But imo it would be better if you delete all phrases of him, then there would be no (Sentinel)spam anymore.
Re: Sentinel
Posted: Wed 18 Jan , 2012 11:11 pm
by iZumo
Honestly, I lately don't really have time to deal with minor things like this. So it will rather end up disabling the chatbot completely.
Re: Sentinel
Posted: Thu 19 Jan , 2012 2:00 pm
by darkelf
I'm for that just get rid of it.. I find it extremely annoying.. Dose it really have a purpose?