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Unwheel
Posted: Sat 14 Jan , 2012 3:53 am
by Calypto
Racing server + unwheel = quick fresh batch players
Re: Unwheel
Posted: Sat 14 Jan , 2012 6:22 pm
by Mecha
I think 85,36% of the gamers in the server would say this:
"omg what is this i dont hav weps this sux i wanna kill kill kill"
We have unarmed scorps already

Re: Unwheel
Posted: Sat 14 Jan , 2012 6:49 pm
by iZumo
There primarilly were problems with UnWheel physics. Even though with my fixes from NitroVehicles, the experience was much better, but still not enough I'd say. Also many models would need fixing.
Lastly I don't have time for this right now or anytime soon, unfortunately.
Re: Unwheel
Posted: Sat 14 Jan , 2012 7:43 pm
by Socio
We already tried running UnWheel in the past on server#2. It was empty 95% of the time, since #1 race players didnt want to play a proper racing mod for UT2004.
Re: Unwheel
Posted: Sat 14 Jan , 2012 9:19 pm
by Azarael
The real reasons UnWheel failed:
1) Bad physics (Solved via subbing scorps in over their vehicles)
2) Per-map playercount limits
3) Failed redirection
At a later date, UnWheel could be made to work in some way.
Re: Unwheel
Posted: Sun 15 Jan , 2012 2:58 am
by Calypto
Unwheel 2 came out not too long ago