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Submachine Guns
Posted: Thu 31 May , 2012 5:57 pm
by Azarael
Submachine guns are going to be moved to the main weapon slots. Shotguns are being passed over because of the availability of powerful close range weapons in the sidearm category, and certain players are able to play the game off SMGs.
Do you want the sidearm slot to be pistols only or to be converted to a third weapon slot?
Re: Submachine Guns
Posted: Fri 01 Jun , 2012 12:53 am
by Pinky
my choice would be: pistols only in the sidearm slot
Re: Submachine Guns
Posted: Fri 01 Jun , 2012 7:14 am
by Mecha
When pistols would be available in primary and secondary slots, I'd have nothing against a tertiary slot with pistols in it as well (of course with disabling dual-wield, since pistols are that strong).
Re: Submachine Guns
Posted: Fri 01 Jun , 2012 9:18 am
by iRobot
shotguns being passed over because they suck ass with all the nerfs, and reloads take too long.
lol 5+ second reload time on certain shotguns compared to <1 sec on some AR's, when they both do comparable DPS, not to mention AR's work fine at range (game design or not, they work too far away) and shotguns will just tickle someone if they aren't in the same room as you.
Shotguns:
ARs:
Sidearm Hand Cannons:

Re: Submachine Guns
Posted: Fri 01 Jun , 2012 9:20 am
by Eiforia
Agree with that little mouse^^
Sidearm for pistols.
Re: Submachine Guns
Posted: Fri 01 Jun , 2012 11:30 am
by Pinky
Mecha wrote:When pistols would be available in primary and secondary slots, I'd have nothing against a tertiary slot with pistols in it as well.
My impression is that with a third general weapons slot you can remove the pistols from the game. Why would you choose a pistol as your third weapon when you could spam with e.g. an M50 instead?
Mecha wrote:shotguns being passed over because they suck ass with all the nerfs, and reloads take too long.
kinda true
How about swapping the SMGs in the sidearm slot with the shotguns?
Re: Submachine Guns
Posted: Fri 01 Jun , 2012 3:19 pm
by Azarael
Well, shotguns were nerfed because people cried thick tears over the M763. While shotguns do have a ridiculous reload time from empty, they deal frontloaded damage and should be reloaded after every kill (1/2 shots).
Pistols have their own role and could actually go into every slot. Their hipfire is very accurate.
Re: Submachine Guns
Posted: Fri 01 Jun , 2012 3:31 pm
by iRobot
They no longer deal the damage to kill in two shots unless you are botting and hit twice dead center.

Re: Submachine Guns
Posted: Fri 01 Jun , 2012 3:48 pm
by Azarael
Shotgun base power ranges from 110 to 130 with a max health of 175.
Re: Submachine Guns
Posted: Fri 01 Jun , 2012 4:28 pm
by Mecha
Pinky wrote:Why would you choose a pistol as your third weapon when you could spam with e.g. an M50 instead?
Because I am the only numbskull who doesn't know how to spam.
If my pistol ammo is empty, I switch to A-73 in semi-auto mode or go melee with it. Same goes for any other weapon which can be changed to semi-atuo mode (and melee). So why not have another pistol fitting for the situation instead?
That's just me, I like playing with certain handicaps.