EMP appreciation topic

Discuss the Race / Assault server here.
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iRobot
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EMP appreciation topic

Post by iRobot » Sun 17 Jun , 2012 2:18 am

Fans unite.

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Re: EMP appreciation topic

Post by iZumo » Sun 17 Jun , 2012 11:05 am

Lol :D

The stats say it on their own, EMP haters are pure minority.

Derby comparison (Matches played):
EMP : Unarmed : Quantum
53 : 35 : 13

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Azarael
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Re: EMP appreciation topic

Post by Azarael » Sun 17 Jun , 2012 1:29 pm

As usual, he completely misses the point that what bad players like isn't good gameplay, because they deliberately show their appreciation for limited gameplay as a means to prevent themselves getting owned.

No, wait, somehow I think he knows that.

I deplore the day LDG turned into an ochlocracy. The definition is now satisfied, especially the rule of passion over reason.

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Re: EMP appreciation topic

Post by iZumo » Sun 17 Jun , 2012 2:10 pm

It's not true for most of them - they don't seek skilled gameplay because they are just bored by it, they don't "fear" skilled players; if such thing was true, there would be anti-AS spam on every AS map.

On the other hand I think the sentence for opposite sections "Good players demand skilled gameplay, because they only wish to own the worse players and farm on them and not to play a good game." is more fitting here, but I'm sure you know that as well (and yeah, I sometimes do that too).

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Re: EMP appreciation topic

Post by Azarael » Sun 17 Jun , 2012 8:48 pm

Nope. While saying that bad players fear skilled gameplay because they wish to be safe is true (because it's the only plausible explanation for why raisers will only play rais as opposed to any other gametype), good players can want skilled gameplay because it's actually interesting to play. If you think that playing on LDG (or any public server) is an ego feeder, think again. Owning shit people gives one no real pride whatsoever.

EMP in particular has jumped into absolute fucking rage territory lately because you're refusing to accept that disabling someone and then owning them for free is gameplay so pathetically fucking easy that a child could do it, and thus the MF scorp maps actually end up being WORSE than pure EMP maps.

The core of it is a simple principle: The opinions of noobs should never be taken above the opinions of better players when designing a game. Of course, this assumes that the intention is to create a deep and interesting game rather than pander to sandpit denizens.

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Re: EMP appreciation topic

Post by Takeo » Sun 17 Jun , 2012 9:09 pm

I agree wth Azarael. As he already said, EMP is a simple way to kill a paralyzed player with the grenades of the assault rifle - which I personally would take out of all EMP maps and make them unarmed.

There are of course some possibilities to make the gameplay itself better and avoid rages:
First of all it should be facilitated to dodge the EMP attacks. Not by adding a jump mechanism to the scorps or whatsoever, but rather by making the EMP have to load when shooting (like the Ion Tank). Secondly, The shieldgun on the EMP maps could reflect the EMP attacks and thus even disable the attackers vehicle - in case EMP maps will be unarmed. This would allow people on foot to stand up against the people who enjoy going for the following three steps:
1. Disable the vehicle
2. If the player exits his vehicle to kill you, shoot him. If he doesn't, get out and spam him with grenades.

The reflection should be easy done since there already is a script for it (referencing to shock beam and linkgun projectile).
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Re: EMP appreciation topic

Post by iZumo » Sun 17 Jun , 2012 9:31 pm

Nope. Bad players don't fear it, they're not interested in it. And I don't think there is ego feeding (perhaps several exceptions there, such as that huya guy after the 2k4z match), I was just ranting about the farming that occurs in AS.

Yes, EMP + Quantum combo in MF gives you cheap kill, but no I will not be going backwards and removing it.

Takeo wrote:I agree wth Azarael. As he already said, EMP is a simple way to kill a paralyzed player with the grenades of the assault rifle - which I personally would take out of all EMP maps and make them unarmed.

There are of course some possibilities to make the gameplay itself better and avoid rages:
First of all it should be facilitated to dodge the EMP attacks. Not by adding a jump mechanism to the scorps or whatsoever, but rather by making the EMP have to load when shooting (like the Ion Tank). Secondly, The shieldgun on the EMP maps could reflect the EMP attacks and thus even disable the attackers vehicle - in case EMP maps will be unarmed. This would allow people on foot to stand up against the people who enjoy going for the following three steps:
1. Disable the vehicle
2. If the player exits his vehicle to kill you, shoot him. If he doesn't, get out and spam him with grenades.

The reflection should be easy done since there already is a script for it (referencing to shock beam and linkgun projectile).
A) Several maps already have unarmed versions. If there is request for the others (i.e WarMachines and RoadRage), write it to the unarmed thread.
B) As of NV8P14, there already is charging like ion tank, it's quite easy to dodge that when you're on foot.
C) Not sure what you mean with shield gun (or, why on-foot people combating) - but what I'm changing next in EMP / MF scorps is how shield works (like Paladin).
D) In case of MF scorps you'll always have Rocket Launcher.

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Azarael
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Re: EMP appreciation topic

Post by Azarael » Sun 17 Jun , 2012 9:34 pm

Then remove your signature.

If bad players aren't interested in complex gameplay, I see no reason to give them any say whatsoever on the development of gameplay. If bad players play a complex game in a server of their peers there is no problem. If the gameplay is deep, but the majority of players are of the same skill there is no problem. We are not talking about raising the skill FLOOR - the threshold of skill required to play the game (CarBall's is high). We're talking about raising the skill ceiling. The only possible objection to raising the skill ceiling is borne of fear of being owned.

Q.E.D.

@Takeo: As of the last patch, EMP does fire on charge, but unfortunately it's not enough - Scorps are too large and too predictable for that alone to make EMP challenging. For the power EMP has on a multifire scorp, it should require God-level play to hit.

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Re: EMP appreciation topic

Post by iZumo » Sun 17 Jun , 2012 10:09 pm

Nobody is against raising the skillcap in race, which is undoubtely lowest in the normal unarmed maps.
Azarael wrote:The core of it is a simple principle: The opinions of noobs should never be taken above the opinions of better players when designing a game. Of course, this assumes that the intention is to create a deep and interesting game rather than pander to sandpit denizens.
One thing is opinion, another thing is solution. Also another thing is personal preference - say either you prefer unarmed trials or armed race - that's something which is equal, and you read that from the polls / stats well.
Azarael wrote:Then remove your signature.
Don't see how the "AR rage" is related to the "EMP rage".

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Re: EMP appreciation topic

Post by Azarael » Sun 17 Jun , 2012 10:38 pm

@skillcap: If you're for raising it, why lower it with the EMP/Quantum combo?

@opinions/solutions: Didn't manage to glean any point from that. There are reasons for personal preference, as there are for any other things. With raisers, more often than not, the reason is all too clear... :)

@signature: If I can go backwards, so can you.

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