As Butcher said, the high recoil means that the lower fire interval does not offset the damage reduction change; it's much more efficient to use the secondary slugs and completely ignore the primary shots, especially as firing 6 shots at 20 - 30 damage each isn't going to kill anyone.Azarael wrote:SK-410 Assault Shotgun
Fire interval reduced from 0.325 to 0.22
Ballistic Bro Changelogs Discussion
- Earl_Vencar.:LLS:.
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Re: Ballistic Bro Changelogs Discussion
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”
- Azarael
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Re: Ballistic Bro Changelogs Discussion
Yes, I just haven't gotten around to adjusting it yet.
- Aberiu
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Re: Ballistic Bro Changelogs Discussion
We have so many weapons with knockback options, now we need one that reduces knockback for you
- iRobot
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Re: Ballistic Bro Changelogs Discussion
Something that counters knockback would be good. What if there was a weapon which could save people from being knocked back, and pull them back?
It could revolutionize the game.
It could revolutionize the game.
- Azarael
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Re: Ballistic Bro Changelogs Discussion
I changed the SK410 and FS partly because I don't see a way to shut down SAR12 charges. That says to me that there's not enough close-range knockback potential. The intent behind the SK410 is to have a very short-ranged shotgun which also has the ability to fend off charges from other weapons which want to occupy its own range.
- iRobot
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Re: Ballistic Bro Changelogs Discussion
nice shawty changes
- iRobot
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Re: Ballistic Bro Changelogs Discussion
No patch in months
- CaptainXavious
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Re: Ballistic Bro Changelogs Discussion
THE DAY HAS COME AS FORETOLD BY THE PROPHETS
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