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Rewards for objectives
Posted: Sat 22 Dec , 2012 12:18 am
by bOnO
I don't understand why on some maps (it may be the case for all the maps) the points you get for completing an objective have been lowered. Getting objectives is part of the assault mode and it is not easy. I know some people like to rush to them without killing anybody, but it's a strategy like another and we've already penalized shieldrunners.
So I want my 10 points back

Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 12:21 am
by THEXalez
Play a round Robot Factory, there you can get with 1 attackersround over 650 points. xD
Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 12:24 am
by Azarael
It's actually per-map config. The original motivation for setting it that way was to prevent crap objectives like GrandCanyon2k4z's from granting runners and players who ignored the defense and just went for objectives tons of points, however I haven't actually done anything with it. I will in future.
Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 12:40 am
by darkelf
Azarael wrote:The original motivation for setting it that way was to prevent crap objectives like GrandCanyon2k4z's from granting runners and players who ignored the defense and just went for objectives tons of points
But thats the whole point of assault. To get the objectives. Granted it's to be a team effort but people getting objectives should get rewarded properly. I have played lots of maps lately and i would say a good fair amount of the matches I have played I did most of the objectives and in turn I end up with a nil score cause I didn't farm like the rest of my team did.
I think this is more of a problem in race maps vs's the assault maps as most of the assault maps obj points/defense points seem to be quite balanced.
Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 12:55 am
by Azarael
People getting objectives should be rewarded for the effort and skill it takes to get the objectives. If I hold position to wipe the defense on an objective, and someone else takes it, who was the more vital instrument in passing that section? The player who cleared (which requires skill) or the player who ran straight to the objective in the hope of tons of points (which does not?) I anticipate the response to this will be "frm" but it's true; in a team with skill disparity, the strongest players are always far more of an asset to the team if they are holding position and fighting in order to clear objectives and keep the defense back than if they sit on an objective and die for their pains. The minute you sit on that objective, your lifespan becomes equal to that of anyone else doing the same, barring those who are so noob they don't even shield gun.
Personally, if Assault had been released with no points for objectives, I would not have cared. In my opinion it's likely just a device to make sure pub players have a reason to advance the map.
Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 1:13 am
by Socio
Its true, each mapper sets the objective point prize to his own wish, example being Jumpship where every obj is scored 5 points and RobotFactorys objs 50, 100, 100, 3x75 and 150 points
I generaly always set points on my maps to compensate how hard the objs are, easy reach/use objs and side objs 5 or lower like Dagopas key pick-up obj is scored 1. Harder objs, like hold and destroy when there is a few contributors to accomplishing it are usualy scored 10 and up, example from the same map, Dagopas destroy upper levels gatelock and last hold on top is scored 15.
About RACE maps I think that pretty much on all maps the default value for completing an obj is 5 points if its not set different customly (Sunshine scores 10 per obj).
Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 1:53 am
by iZumo
As said the points for objectives were not removed and are just based on the maps. Probably the stock maps will have the points "funky".
For the tactics, while it's stupid to just plain run to the obj into hordes of enemies, it's on the other hand not true that skilled players only clear the area. Assault is not a team death match, it's a gametype to make the objectives, and it's not true that skilled players in general don't do objectives. Look at Socio or remember when Calum played? They are / were doing objectives. Sure the NET for the attacking round won't be as fancy. But we're playing on time, not NET. Regardless of that, we're a public server, so whatever your fancy NET is, if you go on 1on1 vs pro player, you'll still get owned like 22 - 2 (kinda also judging based on your relation towards the Minigun). In fact, the reasons why I excluded attacking round for stat tracking (and with next update scoreboard will only show DEATHS / NET for the period when you were defending, the "two columns" is not looking very well and it also won't tempt that much) is that it would obviously motivate to farm the attacking round, doing the objective is many cases will only remain with partial progress and ends with your death (i.e the window to make obj is too short) and to reduce the impact of stacked teams when you go after the objectives aggressively, which results in imprecise tracking.
As for the farming, when you are clearing the area, YOU are the one who get the most time to advance on the objective, and also the one likely to make some progress - and it's not true in most cases that your lifespan is just as same as for others. They in most cases won't even reach the objective and you are the one who can time getting on the objective the best. If the objective doesn't get done then you're effrots to clean the area are useless. And of course, defenders can sometimes position between you and the objective, leaving only the noobs on you and killing the noobs on your team themselves (which de facto is also farming, but backed up by the fact you're doing actual goal, while the attacker is rendered useless), such place is for instance in Damnation, the first objective. So don't really get surprised why you, and only you, get accused of farming. Just would note that of course there are situations where defenders can farm, usually when the teams are stacked, or when your skill is above all the players in the other team.
Of course, people can play and have fun the way they like (see Marouq) but the accusations / responses will come to you then (n00bs NO FARMING ._.).
Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 8:49 am
by darkelf
Wow ok lets not get caught up in this farming thing.. wow if i knew it was going to hurt feelings i wouldn't of said it.
Like i said i see this more of a problem with some race maps not the assault maps. Assault maps seem to be very balanced in the points department of things. Its some of the race maps that are on the server that give only 5 points in most cases. Sorry but it takes almost 2-3 min to get to some of these objectives and i can easily make those 5 points by just finding a place in the map and camp. Call it defending or farming or whatever fancy word you want to describe it. But as far as im concerned the idea of a race is to go as fast as possible to the objective and shooting/defending yourself and your vehicle along the way.
There are times were yes one will have to stop progressing and go backwards to hold off a team from getting to a postion in the track that they can easily take out lead vehicles. This is called team work!
So with this being said. Im not harping on defending during maps or clearing out objectives. Not in the least. Its needed its wanted and it is required to get objectives.
What this whole thing is about is that the one that gets the objective should be rewarded as they have probably spent a good 3-5 min trying to get it while the team effort was clearing the way. There needs to be a reward for someone to go for the objective. And sorry i have played maps where someone gets 1 point for getting an objective? seriously. And you wonder why you never get anywhere in a map its more fun just to camp in those cases.
Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 11:53 am
by iRobot
Who gives a shit if you end the game with 500 points or 5 points?
If you win it doesn't matter. The fun is in the winning.
Re: Rewards for objectives
Posted: Sat 22 Dec , 2012 5:47 pm
by bOnO
I was referring to some assault maps because I was under the impression that it was a global change. Maybe it's only on the latest fixed maps... iirc I played Ascension yesterday and the points you get for obj are ridiculous (5 points ?) while you have to suffer a great amount of spam to reach them... Are you sure it's not a bug related to the new skill scoreboard?
And I disagree with you iRobot. If you spend energy to get the objective, it's normal to be rewarded consequently, winning or not. Everybody gives a shit to their score.
Also I have no idea how the new scoreboard works, what is this new column and those strange nets...