New NitroVehicles

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iZumo
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Re: New NitroVehicles

Post by iZumo » Sat 26 May , 2012 3:37 pm

Nitro Vehicles 8, Patch 13

Scorp - Quantum:
- Shields reduced to 2
- Hitting a driver (not walker on track) will cause you regenerate the damage you did to the driver
- Hitting enemy pawn / vehilce will regenerate you 15 nitro instantly (anti-pacifist).
This means that in Derby Scorp, successful hit will consume only 10 nitro.
- Damage increased: Normal - 26 to driver, Derby (and Multiweapon) - 40 to driver

Scorp - EMP:
- Successful (hitting unshielded nitro vehicle) hit won't consume nitro (anti-pacifist)

Scorp - Unarmed:
- Added unarmed scorp with one shield (costs 5 nitro and lasts 15 seconds), to be used in Stadium Race

Scorp - Multi:
- Fixed weapon rotation glitch upon changing weapons
- While only 2 weps are finished (Quantum and EMP), it will be added to WarMachines

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Azarael
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Re: New NitroVehicles

Post by Azarael » Sat 26 May , 2012 3:41 pm

About time. Let's rock.

iZumo
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Re: New NitroVehicles

Post by iZumo » Sat 26 May , 2012 5:24 pm

Two things that need to be hotfixed:

- Vamp. quantum regen health even when shielded (should not)
- Multiweapon Scorpions don't have minimum speed to rechage nitro set (should be "high")

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bOnO
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Re: New NitroVehicles

Post by bOnO » Sat 26 May , 2012 9:53 pm

Why shields reduced to 2? Now Stadiumrace will be a real nightmare :( On the contrary, there should be one more @=
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

iZumo
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Re: New NitroVehicles

Post by iZumo » Sat 26 May , 2012 10:05 pm

Stadium race is now unarmed, and scorps have only one 15s shield.

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iRobot
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Re: New NitroVehicles

Post by iRobot » Sat 26 May , 2012 10:37 pm

Izumo_CZ wrote:Stadium race is now unarmed, and scorps have only one 15s shield.
The troll is strong with this one

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Socio
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Re: New NitroVehicles

Post by Socio » Sun 27 May , 2012 12:43 am

Izumo likes racers so much that he wants to train their dodging skill on his own bombs. You should be thanking him for it that he does so much to raise the racers driving skill! trollface
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

iZumo
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Re: New NitroVehicles

Post by iZumo » Sun 27 May , 2012 11:57 am

List of hotfixed changes:

Stadium scorps: Have nitro precharged, have 3 5s shields, which cost 15 nitro
MultiWeapon scorps: Require speed to charge nitro ("high"), increased speed slightly, 3 shields lasting ten seconds, 3 repairs
EMP scorps: No longer have nitro precharged, nitro cost increased from 40 to 55 (this applies to MultiWeapon scorp too).
Quantum scorps: No vampire effect when shielded.
Socio wrote:Izumo likes racers so much that he wants to train their dodging skill on his own bombs. You should be thanking him for it that he does so much to raise the racers driving skill! trollface
Yes, unarmed noobs need to be whipped back to shape trollface

No, back to being serious. If there are requests for other maps to have also unarmed version, write them to the "Poll on Unarmed" thread here: http://ut2004.thenicam.ch/phpBB3/viewto ... f=4&t=1296

iZumo
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Re: New NitroVehicles

Post by iZumo » Fri 01 Jun , 2012 11:14 pm

Forgot to notice additional changes:

EMP cost reduced to 50
Multiwep scorps have temporarily a weblauncher (50% damage reduction), holding fire with weblauncher causes nitro not to charge
Nitro chargebar charging smoothened.

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Re: New NitroVehicles

Post by iZumo » Tue 12 Jun , 2012 6:01 pm

Nitro Vehicles 8 Patch 14

Bugfixes:
- Added "bullshit override" against poor code turning off netcode

Changes:
- Scorpions have ability to jump (toggled by dodge forward)
- Visualized quantum vampire effect (fast shield shader over the driver)
- EMP: charges for 1.5 s, then fires (and has aiming laser when charging)
- Improved flipping code

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