Gunships

Discuss the Race / Assault server here.
Post Reply
User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Venom Gunship

Post by iRobot » Fri 08 Jun , 2012 9:39 am


iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Venom Gunship

Post by iZumo » Fri 08 Jun , 2012 10:25 am

Ow man, one watches teletubbies, another is too pink. Srsly guys, wtf? :P

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Venom Gunship

Post by iRobot » Fri 08 Jun , 2012 11:38 am

Says the raiser omg

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Venom Gunship

Post by Azarael » Fri 08 Jun , 2012 3:17 pm

Yaaaay ^_^

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Venom Gunship

Post by Azarael » Sun 10 Jun , 2012 11:10 pm

Venoms will now receive twice the damage dealt when used to run over players on foot and receive damage equal to half their max HP when used to pancake players.

If you need some rationalisation, compare the effects of bird strike on real-world windshields and all the nasty shit that gets into the engines during a crush (as the engines run on air).

I think this would be a useful fix to implement for all flying vehicles as even Raptor and Cicada crushes and rams are considered lame strategies.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Venom Gunship

Post by Azarael » Mon 11 Jun , 2012 12:52 am

It's just a rationalisation which gives me an excuse to bump off a cheap strategy.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Venom Gunship

Post by Azarael » Mon 11 Jun , 2012 2:52 am

Community Service for players would be hilarious, though.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Venom Gunship

Post by iRobot » Mon 11 Jun , 2012 9:25 am

Azarael wrote:It's just a rationalisation which gives me an excuse to bump off a cheap strategy.
joinha

How do you plan to deal with kamikaze ramming of hellbenders from roads? My #1 pet hate with flying vehicles on race maps.

I wouldn't mind if shield made your mass increase x1000 so you couldn't be pushed but that's probably a little advanced to implement tailored to all the different scenarios.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Venom Gunship

Post by Azarael » Mon 11 Jun , 2012 3:09 pm

If there's a function specifically called when Karma vehicles collide with each other (as opposed to with the world), I can simply bump up the damage taken there.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Venom Gunship

Post by iRobot » Mon 11 Jun , 2012 3:40 pm

I hope you are not suggesting I would know these things.

Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 0 guests